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========================= marion ============================
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10.07.2022 12:28:27.025 [Info] Extensions===========================
10.07.2022 12:28:27.033 [Info] "GL_EXT_blend_subtract"
10.07.2022 12:28:27.036 [Info] "GL_EXT_post_depth_coverage"
10.07.2022 12:28:27.037 [Info] "GL_EXT_texture_lod"
10.07.2022 12:28:27.040 [Info] "GL_NV_blend_square"
10.07.2022 12:28:27.043 [Info] "GL_KHR_blend_equation_advanced_coherent"
10.07.2022 12:28:27.047 [Info] "GL_ARB_shader_viewport_layer_array"
10.07.2022 12:28:27.050 [Info] "GL_ARB_parallel_shader_compile"
10.07.2022 12:28:27.052 [Info] "GL_NV_vertex_program3"
10.07.2022 12:28:27.053 [Info] "GL_NV_conservative_raster_underestimation"
10.07.2022 12:28:27.055 [Info] "GL_ARB_imaging"
10.07.2022 12:28:27.057 [Info] "GL_ARB_fragment_shader"
10.07.2022 12:28:27.058 [Info] "GL_ARB_vertex_shader"
10.07.2022 12:28:27.060 [Info] "GL_EXT_depth_bounds_test"
10.07.2022 12:28:27.061 [Info] "GL_NV_texture_rectangle_compressed"
10.07.2022 12:28:27.062 [Info] "GL_ARB_compressed_texture_pixel_storage"
10.07.2022 12:28:27.063 [Info] "GL_NV_texture_shader"
10.07.2022 12:28:27.065 [Info] "GL_OVR_multiview"
10.07.2022 12:28:27.067 [Info] "GL_ARB_fragment_coord_conventions"
10.07.2022 12:28:27.069 [Info] "GL_ARB_shader_clock"
10.07.2022 12:28:27.070 [Info] "GL_KHR_robust_buffer_access_behavior"
10.07.2022 12:28:27.071 [Info] "GL_ARB_seamless_cubemap_per_texture"
10.07.2022 12:28:27.073 [Info] "GL_EXT_blend_color"
10.07.2022 12:28:27.075 [Info] "GL_ARB_gpu_shader_fp64"
10.07.2022 12:28:27.077 [Info] "GL_ARB_texture_filter_minmax"
10.07.2022 12:28:27.078 [Info] "GL_NV_depth_clamp"
10.07.2022 12:28:27.079 [Info] "GL_ARB_transform_feedback_overflow_query"
10.07.2022 12:28:27.080 [Info] "GL_EXT_draw_instanced"
10.07.2022 12:28:27.083 [Info] "GL_NV_ES1_1_compatibility"
10.07.2022 12:28:27.085 [Info] "GL_EXT_draw_buffers2"
10.07.2022 12:28:27.086 [Info] "GL_ARB_shading_language_packing"
10.07.2022 12:28:27.088 [Info] "GL_ARB_explicit_attrib_location"
10.07.2022 12:28:27.089 [Info] "GL_EXT_texture_shared_exponent"
10.07.2022 12:28:27.090 [Info] "GL_ARB_shader_ballot"
10.07.2022 12:28:27.091 [Info] "GL_KHR_blend_equation_advanced"
10.07.2022 12:28:27.093 [Info] "GL_NV_register_combiners2"
10.07.2022 12:28:27.094 [Info] "GL_ARB_ES3_2_compatibility"
10.07.2022 12:28:27.095 [Info] "GL_ARB_bindless_texture"
10.07.2022 12:28:27.097 [Info] "GL_EXT_win32_keyed_mutex"
10.07.2022 12:28:27.099 [Info] "GL_NV_compute_program5"
10.07.2022 12:28:27.100 [Info] "GL_NV_mesh_shader"
10.07.2022 12:28:27.101 [Info] "GL_EXT_draw_range_elements"
10.07.2022 12:28:27.103 [Info] "GL_NV_timeline_semaphore"
10.07.2022 12:28:27.104 [Info] "GL_NV_texture_dirty_tile_map"
10.07.2022 12:28:27.105 [Info] "GL_ARB_polygon_offset_clamp"
10.07.2022 12:28:27.106 [Info] "GL_ARB_shader_texture_image_samples"
10.07.2022 12:28:27.108 [Info] "GL_ARB_fragment_layer_viewport"
10.07.2022 12:28:27.109 [Info] "GL_ARB_invalidate_subdata"
10.07.2022 12:28:27.110 [Info] "GL_NV_point_sprite"
10.07.2022 12:28:27.112 [Info] "GL_EXT_texture_sRGB"
10.07.2022 12:28:27.113 [Info] "GL_ARB_draw_indirect"
10.07.2022 12:28:27.114 [Info] "GL_ARB_texture_buffer_range"
10.07.2022 12:28:27.116 [Info] "GL_AMD_multi_draw_indirect"
10.07.2022 12:28:27.118 [Info] "GL_ARB_conditional_render_inverted"
10.07.2022 12:28:27.119 [Info] "GL_NV_conservative_raster"
10.07.2022 12:28:27.120 [Info] "GL_ARB_tessellation_shader"
10.07.2022 12:28:27.122 [Info] "GL_NV_shader_atomic_counters"
10.07.2022 12:28:27.123 [Info] "GL_ARB_texture_view"
10.07.2022 12:28:27.124 [Info] "GL_ARB_fragment_shader_interlock"
10.07.2022 12:28:27.126 [Info] "GL_ARB_framebuffer_sRGB"
10.07.2022 12:28:27.127 [Info] "GL_ARB_map_buffer_alignment"
10.07.2022 12:28:27.129 [Info] "GL_ARB_get_texture_sub_image"
10.07.2022 12:28:27.130 [Info] "GL_ARB_indirect_parameters"
10.07.2022 12:28:27.131 [Info] "GL_OVR_multiview2"
10.07.2022 12:28:27.133 [Info] "GL_ARB_sample_shading"
10.07.2022 12:28:27.135 [Info] "GL_EXT_framebuffer_object"
10.07.2022 12:28:27.136 [Info] "GL_NV_command_list"
10.07.2022 12:28:27.138 [Info] "GL_NV_framebuffer_multisample_coverage"
10.07.2022 12:28:27.139 [Info] "GL_ARB_texture_rg"
10.07.2022 12:28:27.140 [Info] "GL_ARB_spirv_extensions"
10.07.2022 12:28:27.142 [Info] "GL_EXT_texture_env_add"
10.07.2022 12:28:27.143 [Info] "GL_ARB_texture_storage"
10.07.2022 12:28:27.144 [Info] "GL_NV_draw_vulkan_image"
10.07.2022 12:28:27.146 [Info] "GL_ARB_gpu_shader5"
10.07.2022 12:28:27.147 [Info] "GL_NVX_progress_fence"
10.07.2022 12:28:27.148 [Info] "GL_EXT_direct_state_access"
10.07.2022 12:28:27.150 [Info] "GL_EXT_texture_buffer_object"
10.07.2022 12:28:27.151 [Info] "GL_ARB_texture_env_dot3"
10.07.2022 12:28:27.152 [Info] "GL_NVX_nvenc_interop"
10.07.2022 12:28:27.154 [Info] "GL_ARB_debug_output"
10.07.2022 12:28:27.155 [Info] "GL_EXT_bgra"
10.07.2022 12:28:27.156 [Info] "GL_ARB_shader_precision"
10.07.2022 12:28:27.157 [Info] "GL_NV_pixel_data_range"
10.07.2022 12:28:27.159 [Info] "GL_ARB_ES3_1_compatibility"
10.07.2022 12:28:27.161 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
10.07.2022 12:28:27.162 [Info] "GL_EXT_stencil_wrap"
10.07.2022 12:28:27.163 [Info] "GL_EXTX_framebuffer_mixed_formats"
10.07.2022 12:28:27.165 [Info] "GL_NV_shader_subgroup_partitioned"
10.07.2022 12:28:27.166 [Info] "GL_ARB_texture_mirrored_repeat"
10.07.2022 12:28:27.168 [Info] "GL_EXT_texture_compression_latc"
10.07.2022 12:28:27.169 [Info] "GL_NV_alpha_to_coverage_dither_control"
10.07.2022 12:28:27.170 [Info] "GL_NV_depth_buffer_float"
10.07.2022 12:28:27.171 [Info] "GL_NVX_multigpu_info"
10.07.2022 12:28:27.173 [Info] "GL_EXT_texture_sRGB_decode"
10.07.2022 12:28:27.174 [Info] "GL_NV_vertex_program2_option"
10.07.2022 12:28:27.176 [Info] "GL_ARB_vertex_array_object"
10.07.2022 12:28:27.177 [Info] "GL_EXT_fog_coord"
10.07.2022 12:28:27.178 [Info] "GL_ARB_multi_bind"
10.07.2022 12:28:27.180 [Info] "GL_ARB_derivative_control"
10.07.2022 12:28:27.181 [Info] "GL_ARB_shading_language_100"
10.07.2022 12:28:27.182 [Info] "GL_NV_shader_thread_shuffle"
10.07.2022 12:28:27.184 [Info] "GL_EXT_rescale_normal"
10.07.2022 12:28:27.185 [Info] "GL_EXT_blend_equation_separate"
10.07.2022 12:28:27.186 [Info] "GL_NV_half_float"
10.07.2022 12:28:27.188 [Info] "GL_ARB_shader_draw_parameters"
10.07.2022 12:28:27.189 [Info] "GL_ARB_enhanced_layouts"
10.07.2022 12:28:27.190 [Info] "GL_ARB_get_program_binary"
10.07.2022 12:28:27.192 [Info] "GL_EXT_semaphore_win32"
10.07.2022 12:28:27.193 [Info] "GL_ARB_occlusion_query2"
10.07.2022 12:28:27.195 [Info] "GL_KHR_debug"
10.07.2022 12:28:27.196 [Info] "GL_ARB_uniform_buffer_object"
10.07.2022 12:28:27.197 [Info] "GL_EXT_texture_edge_clamp"
10.07.2022 12:28:27.199 [Info] "GL_EXT_geometry_shader4"
10.07.2022 12:28:27.200 [Info] "GL_ARB_half_float_pixel"
10.07.2022 12:28:27.201 [Info] "GL_EXT_texture_env_dot3"
10.07.2022 12:28:27.203 [Info] "GL_NV_gpu_program4_1"
10.07.2022 12:28:27.204 [Info] "GL_EXT_shadow_funcs"
10.07.2022 12:28:27.205 [Info] "GL_NV_fragment_coverage_to_color"
10.07.2022 12:28:27.207 [Info] "GL_NV_fragment_program"
10.07.2022 12:28:27.208 [Info] "GL_ARB_texture_compression"
10.07.2022 12:28:27.210 [Info] "GL_ARB_internalformat_query"
10.07.2022 12:28:27.211 [Info] "GL_ARB_timer_query"
10.07.2022 12:28:27.212 [Info] "GL_ARB_shader_image_load_store"
10.07.2022 12:28:27.214 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
10.07.2022 12:28:27.215 [Info] "GL_NV_conditional_render"
10.07.2022 12:28:27.217 [Info] "GL_KHR_robustness"
10.07.2022 12:28:27.218 [Info] "GL_ARB_texture_non_power_of_two"
10.07.2022 12:28:27.219 [Info] "GL_ARB_transpose_matrix"
10.07.2022 12:28:27.221 [Info] "GL_ARB_texture_buffer_object"
10.07.2022 12:28:27.222 [Info] "GL_NV_viewport_array2"
10.07.2022 12:28:27.223 [Info] "GL_EXT_shader_image_load_store"
10.07.2022 12:28:27.225 [Info] "GL_NV_compute_shader_derivatives"
10.07.2022 12:28:27.226 [Info] "GL_ARB_ES2_compatibility"
10.07.2022 12:28:27.228 [Info] "GL_EXT_texture_array"
10.07.2022 12:28:27.229 [Info] "GL_EXT_separate_specular_color"
10.07.2022 12:28:27.231 [Info] "GL_NV_parameter_buffer_object2"
10.07.2022 12:28:27.232 [Info] "GL_ARB_transform_feedback3"
10.07.2022 12:28:27.233 [Info] "GL_ARB_texture_border_clamp"
10.07.2022 12:28:27.235 [Info] "GL_EXT_provoking_vertex"
10.07.2022 12:28:27.236 [Info] "GL_EXT_window_rectangles"
10.07.2022 12:28:27.238 [Info] "GL_NV_register_combiners"
10.07.2022 12:28:27.239 [Info] "GL_NV_stereo_view_rendering"
10.07.2022 12:28:27.240 [Info] "GL_EXT_point_parameters"
10.07.2022 12:28:27.242 [Info] "GL_ARB_texture_query_levels"
10.07.2022 12:28:27.243 [Info] "GL_NV_vertex_program1_1"
10.07.2022 12:28:27.245 [Info] "GL_ARB_buffer_storage"
10.07.2022 12:28:27.246 [Info] "GL_EXT_framebuffer_sRGB"
10.07.2022 12:28:27.247 [Info] "GL_ARB_shadow"
10.07.2022 12:28:27.249 [Info] "GL_EXT_texture_storage"
10.07.2022 12:28:27.250 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
10.07.2022 12:28:27.252 [Info] "GL_KHR_shader_subgroup"
10.07.2022 12:28:27.253 [Info] "GL_ARB_texture_cube_map"
10.07.2022 12:28:27.254 [Info] "GL_NV_gpu_shader5"
10.07.2022 12:28:27.256 [Info] "GL_NV_shader_atomic_fp16_vector"
10.07.2022 12:28:27.257 [Info] "GL_NV_geometry_shader4"
10.07.2022 12:28:27.259 [Info] "GL_NV_texture_shader2"
10.07.2022 12:28:27.260 [Info] "GL_ARB_explicit_uniform_location"
10.07.2022 12:28:27.261 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
10.07.2022 12:28:27.263 [Info] "GL_EXT_pixel_buffer_object"
10.07.2022 12:28:27.264 [Info] "GL_EXT_shader_image_load_formatted"
10.07.2022 12:28:27.265 [Info] "GL_ARB_provoking_vertex"
10.07.2022 12:28:27.267 [Info] "GL_ARB_texture_rectangle"
10.07.2022 12:28:27.269 [Info] "GL_ARB_draw_elements_base_vertex"
10.07.2022 12:28:27.270 [Info] "GL_SGIS_generate_mipmap"
10.07.2022 12:28:27.272 [Info] "GL_ARB_framebuffer_no_attachments"
10.07.2022 12:28:27.273 [Info] "GL_ARB_texture_compression_rgtc"
10.07.2022 12:28:27.275 [Info] "GL_EXT_multiview_texture_multisample"
10.07.2022 12:28:27.276 [Info] "GL_IBM_texture_mirrored_repeat"
10.07.2022 12:28:27.278 [Info] "GL_S3_s3tc"
10.07.2022 12:28:27.279 [Info] "GL_ARB_gl_spirv"
10.07.2022 12:28:27.280 [Info] "GL_ARB_color_buffer_float"
10.07.2022 12:28:27.282 [Info] "GL_ARB_window_pos"
10.07.2022 12:28:27.283 [Info] "GL_NV_texture_env_combine4"
10.07.2022 12:28:27.285 [Info] "GL_ARB_texture_compression_bptc"
10.07.2022 12:28:27.286 [Info] "GL_ARB_texture_storage_multisample"
10.07.2022 12:28:27.287 [Info] "GL_NV_memory_attachment"
10.07.2022 12:28:27.289 [Info] "GL_NV_conservative_raster_dilate"
10.07.2022 12:28:27.290 [Info] "GL_ARB_clear_texture"
10.07.2022 12:28:27.292 [Info] "GL_ARB_sparse_buffer"
10.07.2022 12:28:27.293 [Info] "GL_ARB_shader_image_size"
10.07.2022 12:28:27.295 [Info] "GL_NV_fragment_shader_barycentric"
10.07.2022 12:28:27.296 [Info] "GL_ARB_gpu_shader_int64"
10.07.2022 12:28:27.297 [Info] "GL_NV_shader_buffer_load"
10.07.2022 12:28:27.299 [Info] "GL_NV_vertex_attrib_integer_64bit"
10.07.2022 12:28:27.300 [Info] "GL_NV_ES3_1_compatibility"
10.07.2022 12:28:27.302 [Info] "GL_ARB_vertex_array_bgra"
10.07.2022 12:28:27.303 [Info] "GL_EXT_texture_shadow_lod"
10.07.2022 12:28:27.305 [Info] "GL_NV_vertex_buffer_unified_memory"
10.07.2022 12:28:27.306 [Info] "GL_ARB_compute_variable_group_size"
10.07.2022 12:28:27.307 [Info] "GL_EXT_abgr"
10.07.2022 12:28:27.309 [Info] "GL_EXT_texture_lod_bias"
10.07.2022 12:28:27.311 [Info] "GL_ARB_fragment_program_shadow"
10.07.2022 12:28:27.312 [Info] "GL_EXT_timer_query"
10.07.2022 12:28:27.313 [Info] "GL_NV_shader_atomic_float"
10.07.2022 12:28:27.315 [Info] "GL_ARB_texture_query_lod"
10.07.2022 12:28:27.316 [Info] "GL_NV_conservative_raster_pre_snap"
10.07.2022 12:28:27.318 [Info] "GL_ARB_conservative_depth"
10.07.2022 12:28:27.319 [Info] "GL_EXT_gpu_program_parameters"
10.07.2022 12:28:27.321 [Info] "GL_NV_gpu_multicast"
10.07.2022 12:28:27.322 [Info] "GL_ARB_vertex_attrib_64bit"
10.07.2022 12:28:27.324 [Info] "GL_EXT_blend_func_separate"
10.07.2022 12:28:27.325 [Info] "GL_NV_feature_query"
10.07.2022 12:28:27.326 [Info] "GL_ARB_transform_feedback2"
10.07.2022 12:28:27.328 [Info] "GL_NV_bindless_multi_draw_indirect"
10.07.2022 12:28:27.329 [Info] "GL_ARB_sparse_texture"
10.07.2022 12:28:27.331 [Info] "GL_EXT_secondary_color"
10.07.2022 12:28:27.332 [Info] "GL_NV_blend_equation_advanced_coherent"
10.07.2022 12:28:27.334 [Info] "GL_NV_shader_atomic_int64"
10.07.2022 12:28:27.336 [Info] "GL_ARB_draw_buffers_blend"
10.07.2022 12:28:27.337 [Info] "GL_ARB_point_parameters"
10.07.2022 12:28:27.339 [Info] "GL_ARB_depth_clamp"
10.07.2022 12:28:27.340 [Info] "GL_NV_texture_compression_vtc"
10.07.2022 12:28:27.341 [Info] "GL_NV_vertex_array_range2"
10.07.2022 12:28:27.343 [Info] "GL_NV_transform_feedback"
10.07.2022 12:28:27.344 [Info] "GL_NV_shader_storage_buffer_object"
10.07.2022 12:28:27.346 [Info] "GL_NV_sample_locations"
10.07.2022 12:28:27.348 [Info] "GL_ARB_framebuffer_object"
10.07.2022 12:28:27.349 [Info] "GL_NV_memory_object_sparse"
10.07.2022 12:28:27.350 [Info] "GL_NV_copy_image"
10.07.2022 12:28:27.352 [Info] "GL_NV_float_buffer"
10.07.2022 12:28:27.353 [Info] "GL_EXT_sparse_texture2"
10.07.2022 12:28:27.355 [Info] "GL_ARB_vertex_attrib_binding"
10.07.2022 12:28:27.356 [Info] "GL_NV_primitive_shading_rate"
10.07.2022 12:28:27.358 [Info] "GL_ARB_query_buffer_object"
10.07.2022 12:28:27.359 [Info] "GL_NV_blend_minmax_factor"
10.07.2022 12:28:27.360 [Info] "GL_NV_primitive_restart"
10.07.2022 12:28:27.362 [Info] "GL_AMD_seamless_cubemap_per_texture"
10.07.2022 12:28:27.363 [Info] "GL_ARB_copy_buffer"
10.07.2022 12:28:27.365 [Info] "GL_ARB_compute_shader"
10.07.2022 12:28:27.366 [Info] "GL_ARB_texture_env_crossbar"
10.07.2022 12:28:27.368 [Info] "GL_ARB_seamless_cube_map"
10.07.2022 12:28:27.369 [Info] "GL_NV_fragment_shader_interlock"
10.07.2022 12:28:27.371 [Info] "GL_ARB_post_depth_coverage"
10.07.2022 12:28:27.372 [Info] "GL_NV_blend_equation_advanced"
10.07.2022 12:28:27.374 [Info] "GL_NV_uniform_buffer_unified_memory"
10.07.2022 12:28:27.375 [Info] "GL_NV_shader_atomic_float64"
10.07.2022 12:28:27.377 [Info] "GL_ARB_shader_bit_encoding"
10.07.2022 12:28:27.378 [Info] "GL_NV_fog_distance"
10.07.2022 12:28:27.379 [Info] "GL_ARB_occlusion_query"
10.07.2022 12:28:27.381 [Info] "GL_NV_texture_shader3"
10.07.2022 12:28:27.382 [Info] "GL_EXT_polygon_offset_clamp"
10.07.2022 12:28:27.384 [Info] "GL_EXT_texture3D"
10.07.2022 12:28:27.385 [Info] "GL_NV_scissor_exclusive"
10.07.2022 12:28:27.387 [Info] "GL_ARB_arrays_of_arrays"
10.07.2022 12:28:27.388 [Info] "GL_EXT_import_sync_object"
10.07.2022 12:28:27.390 [Info] "GL_ARB_texture_buffer_object_rgb32"
10.07.2022 12:28:27.391 [Info] "GL_ARB_texture_multisample"
10.07.2022 12:28:27.392 [Info] "GL_EXT_bindable_uniform"
10.07.2022 12:28:27.394 [Info] "GL_ATI_texture_mirror_once"
10.07.2022 12:28:27.396 [Info] "GL_ATI_draw_buffers"
10.07.2022 12:28:27.397 [Info] "GL_EXT_texture_object"
10.07.2022 12:28:27.399 [Info] "GL_AMD_vertex_shader_viewport_index"
10.07.2022 12:28:27.401 [Info] "GL_NV_gpu_program5"
10.07.2022 12:28:27.402 [Info] "GL_EXT_multiview_timer_query"
10.07.2022 12:28:27.403 [Info] "GL_NV_light_max_exponent"
10.07.2022 12:28:27.405 [Info] "GL_NV_fill_rectangle"
10.07.2022 12:28:27.406 [Info] "GL_EXT_texture_compression_s3tc"
10.07.2022 12:28:27.408 [Info] "GL_NV_path_rendering_shared_edge"
10.07.2022 12:28:27.409 [Info] "GL_ARB_stencil_texturing"
10.07.2022 12:28:27.411 [Info] "GL_ARB_shader_texture_lod"
10.07.2022 12:28:27.412 [Info] "GL_ARB_sampler_objects"
10.07.2022 12:28:27.413 [Info] "GL_ARB_sample_locations"
10.07.2022 12:28:27.415 [Info] "GL_ARB_viewport_array"
10.07.2022 12:28:27.417 [Info] "GL_NV_fragment_program2"
10.07.2022 12:28:27.418 [Info] "GL_ARB_sparse_texture_clamp"
10.07.2022 12:28:27.419 [Info] "GL_ARB_fragment_program"
10.07.2022 12:28:27.421 [Info] "GL_EXT_memory_object"
10.07.2022 12:28:27.422 [Info] "GL_EXT_semaphore"
10.07.2022 12:28:27.424 [Info] "GL_EXT_framebuffer_multisample"
10.07.2022 12:28:27.425 [Info] "GL_ARB_draw_buffers"
10.07.2022 12:28:27.427 [Info] "GL_EXT_packed_pixels"
10.07.2022 12:28:27.429 [Info] "GL_ARB_texture_float"
10.07.2022 12:28:27.430 [Info] "GL_ARB_robust_buffer_access_behavior"
10.07.2022 12:28:27.432 [Info] "GL_ARB_multisample"
10.07.2022 12:28:27.433 [Info] "GL_NV_gpu_program5_mem_extended"
10.07.2022 12:28:27.435 [Info] "GL_NV_texgen_reflection"
10.07.2022 12:28:27.436 [Info] "GL_ARB_internalformat_query2"
10.07.2022 12:28:27.438 [Info] "GL_ARB_texture_stencil8"
10.07.2022 12:28:27.440 [Info] "GL_ARB_shading_language_include"
10.07.2022 12:28:27.441 [Info] "GL_ARB_multitexture"
10.07.2022 12:28:27.443 [Info] "GL_ARB_sparse_texture2"
10.07.2022 12:28:27.444 [Info] "GL_KTX_buffer_region"
10.07.2022 12:28:27.446 [Info] "GL_ARB_texture_filter_anisotropic"
10.07.2022 12:28:27.447 [Info] "GL_ARB_texture_env_add"
10.07.2022 12:28:27.449 [Info] "GL_EXT_raster_multisample"
10.07.2022 12:28:27.450 [Info] "GL_KHR_no_error"
10.07.2022 12:28:27.452 [Info] "GL_ARB_program_interface_query"
10.07.2022 12:28:27.453 [Info] "GL_NV_geometry_shader_passthrough"
10.07.2022 12:28:27.455 [Info] "GL_NV_multisample_coverage"
10.07.2022 12:28:27.456 [Info] "GL_NV_internalformat_sample_query"
10.07.2022 12:28:27.458 [Info] "GL_NVX_gpu_memory_info"
10.07.2022 12:28:27.459 [Info] "GL_ARB_cull_distance"
10.07.2022 12:28:27.461 [Info] "GL_NV_multisample_filter_hint"
10.07.2022 12:28:27.462 [Info] "GL_ARB_geometry_shader4"
10.07.2022 12:28:27.464 [Info] "GL_ARB_point_sprite"
10.07.2022 12:28:27.465 [Info] "GL_EXT_vertex_array"
10.07.2022 12:28:27.467 [Info] "GL_NV_framebuffer_mixed_samples"
10.07.2022 12:28:27.468 [Info] "GL_NVX_gpu_multicast2"
10.07.2022 12:28:27.470 [Info] "GL_EXT_framebuffer_blit"
10.07.2022 12:28:27.471 [Info] "GL_ARB_texture_swizzle"
10.07.2022 12:28:27.473 [Info] "GL_NV_parameter_buffer_object"
10.07.2022 12:28:27.474 [Info] "GL_NV_shader_texture_footprint"
10.07.2022 12:28:27.476 [Info] "GL_EXT_texture_mirror_clamp"
10.07.2022 12:28:27.477 [Info] "GL_EXT_texture_compression_rgtc"
10.07.2022 12:28:27.479 [Info] "GL_ARB_vertex_buffer_object"
10.07.2022 12:28:27.480 [Info] "GL_SGIX_shadow"
10.07.2022 12:28:27.482 [Info] "GL_ARB_pixel_buffer_object"
10.07.2022 12:28:27.483 [Info] "GL_NV_bindless_multi_draw_indirect_count"
10.07.2022 12:28:27.485 [Info] "GL_ARB_texture_cube_map_array"
10.07.2022 12:28:27.486 [Info] "GL_ARB_map_buffer_range"
10.07.2022 12:28:27.488 [Info] "GL_ARB_half_float_vertex"
10.07.2022 12:28:27.489 [Info] "GL_NV_fence"
10.07.2022 12:28:27.491 [Info] "GL_ARB_shader_objects"
10.07.2022 12:28:27.492 [Info] "GL_NV_bindless_texture"
10.07.2022 12:28:27.494 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
10.07.2022 12:28:27.495 [Info] "GL_NV_vertex_program2"
10.07.2022 12:28:27.497 [Info] "GL_EXT_vertex_array_bgra"
10.07.2022 12:28:27.498 [Info] "GL_EXT_memory_object_win32"
10.07.2022 12:28:27.500 [Info] "GL_EXT_stencil_two_side"
10.07.2022 12:28:27.501 [Info] "GL_ARB_base_instance"
10.07.2022 12:28:27.503 [Info] "GL_WIN_swap_hint"
10.07.2022 12:28:27.505 [Info] "GL_ARB_shading_language_420pack"
10.07.2022 12:28:27.506 [Info] "GL_EXT_packed_depth_stencil"
10.07.2022 12:28:27.508 [Info] "GL_EXT_texture_sRGB_R8"
10.07.2022 12:28:27.510 [Info] "GL_ARB_sync"
10.07.2022 12:28:27.511 [Info] "GL_ARB_vertex_program"
10.07.2022 12:28:27.513 [Info] "GL_ARB_instanced_arrays"
10.07.2022 12:28:27.514 [Info] "GL_ARB_shader_atomic_counter_ops"
10.07.2022 12:28:27.516 [Info] "GL_NV_texture_rectangle"
10.07.2022 12:28:27.517 [Info] "GL_NV_viewport_swizzle"
10.07.2022 12:28:27.519 [Info] "GL_ATI_texture_float"
10.07.2022 12:28:27.520 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
10.07.2022 12:28:27.522 [Info] "GL_NV_texture_barrier"
10.07.2022 12:28:27.523 [Info] "GL_ARB_blend_func_extended"
10.07.2022 12:28:27.525 [Info] "GL_EXT_texture_filter_minmax"
10.07.2022 12:28:27.526 [Info] "GL_NV_gpu_program4"
10.07.2022 12:28:27.528 [Info] "GL_AMD_vertex_shader_layer"
10.07.2022 12:28:27.529 [Info] "GL_NV_shader_thread_group"
10.07.2022 12:28:27.531 [Info] "GL_NV_draw_texture"
10.07.2022 12:28:27.532 [Info] "GL_ARB_draw_instanced"
10.07.2022 12:28:27.534 [Info] "GL_EXT_Cg_shader"
10.07.2022 12:28:27.536 [Info] "GL_ARB_separate_shader_objects"
10.07.2022 12:28:27.537 [Info] "GL_EXT_gpu_shader4"
10.07.2022 12:28:27.539 [Info] "GL_ARB_direct_state_access"
10.07.2022 12:28:27.540 [Info] "GL_NV_vertex_array_range"
10.07.2022 12:28:27.542 [Info] "GL_ARB_shader_group_vote"
10.07.2022 12:28:27.543 [Info] "GL_ARB_copy_image"
10.07.2022 12:28:27.545 [Info] "GL_NV_packed_depth_stencil"
10.07.2022 12:28:27.546 [Info] "GL_IBM_rasterpos_clip"
10.07.2022 12:28:27.548 [Info] "GL_EXT_texture_swizzle"
10.07.2022 12:28:27.549 [Info] "GL_NV_occlusion_query"
10.07.2022 12:28:27.551 [Info] "GL_EXT_shader_integer_mix"
10.07.2022 12:28:27.553 [Info] "GL_EXT_texture_cube_map"
10.07.2022 12:28:27.554 [Info] "GL_NV_path_rendering"
10.07.2022 12:28:27.556 [Info] "GL_ARB_depth_buffer_float"
10.07.2022 12:28:27.558 [Info] "GL_SUN_slice_accum"
10.07.2022 12:28:27.559 [Info] "GL_ARB_shader_storage_buffer_object"
10.07.2022 12:28:27.561 [Info] "GL_EXT_compiled_vertex_array"
10.07.2022 12:28:27.562 [Info] "GL_ARB_texture_env_combine"
10.07.2022 12:28:27.564 [Info] "GL_ARB_ES3_compatibility"
10.07.2022 12:28:27.565 [Info] "GL_NV_query_resource"
10.07.2022 12:28:27.567 [Info] "GL_EXT_multi_draw_arrays"
10.07.2022 12:28:27.569 [Info] "GL_NVX_linked_gpu_multicast"
10.07.2022 12:28:27.570 [Info] "GL_ARB_clip_control"
10.07.2022 12:28:27.572 [Info] "GL_EXT_packed_float"
10.07.2022 12:28:27.573 [Info] "GL_NV_vertex_program"
10.07.2022 12:28:27.575 [Info] "GL_EXT_texture_integer"
10.07.2022 12:28:27.576 [Info] "GL_NV_clip_space_w_scaling"
10.07.2022 12:28:27.578 [Info] "GL_ARB_texture_barrier"
10.07.2022 12:28:27.579 [Info] "GL_KHR_parallel_shader_compile"
10.07.2022 12:28:27.581 [Info] "GL_NV_sample_mask_override_coverage"
10.07.2022 12:28:27.582 [Info] "GL_EXT_vertex_attrib_64bit"
10.07.2022 12:28:27.584 [Info] "GL_NV_copy_depth_to_color"
10.07.2022 12:28:27.586 [Info] "GL_ARB_compatibility"
10.07.2022 12:28:27.587 [Info] "GL_NV_shading_rate_image"
10.07.2022 12:28:27.589 [Info] "GL_NV_texture_multisample"
10.07.2022 12:28:27.590 [Info] "GL_EXT_texture_filter_anisotropic"
10.07.2022 12:28:27.592 [Info] "GL_ARB_depth_texture"
10.07.2022 12:28:27.593 [Info] "GL_NV_explicit_multisample"
10.07.2022 12:28:27.595 [Info] "GL_NVX_conditional_render"
10.07.2022 12:28:27.597 [Info] "WGL_EXT_swap_control"
10.07.2022 12:28:27.598 [Info] "GL_SGIX_depth_texture"
10.07.2022 12:28:27.600 [Info] "GL_EXT_blend_minmax"
10.07.2022 12:28:27.601 [Info] "GL_ARB_robustness"
10.07.2022 12:28:27.603 [Info] "GL_ARB_shader_subroutine"
10.07.2022 12:28:27.604 [Info] "GL_EXT_transform_feedback2"
10.07.2022 12:28:27.606 [Info] "GL_EXT_texture_compression_dxt1"
10.07.2022 12:28:27.607 [Info] "GL_EXT_texture_env_combine"
10.07.2022 12:28:27.609 [Info] "GL_ARB_texture_gather"
10.07.2022 12:28:27.610 [Info] "GL_KHR_context_flush_control"
10.07.2022 12:28:27.612 [Info] "GL_NV_transform_feedback2"
10.07.2022 12:28:27.614 [Info] "GL_NV_fragment_program_option"
10.07.2022 12:28:27.615 [Info] "GL_ARB_pipeline_statistics_query"
10.07.2022 12:28:27.617 [Info] "GL_ARB_shader_atomic_counters"
10.07.2022 12:28:27.618 [Info] "GL_NV_gpu_program_fp64"
10.07.2022 12:28:27.620 [Info] "GL_ARB_clear_buffer_object"
10.07.2022 12:28:27.621 [Info] "GL_NV_query_resource_tag"
10.07.2022 12:28:27.623 [Info] "GL_ARB_multi_draw_indirect"
10.07.2022 12:28:27.625 [Info] "GL_NV_representative_fragment_test"
10.07.2022 12:28:27.626 [Info] "GL_ARB_texture_rgb10_a2ui"
10.07.2022 12:28:27.628 [Info] "GL_SGIS_texture_lod"
10.07.2022 12:28:27.629 [Info] "GL_EXT_separate_shader_objects"
10.07.2022 12:28:27.631 [Info] "GL_ARB_transform_feedback_instanced"
10.07.2022 12:28:27.633 [Info] /Extensions===========================
10.07.2022 12:28:27.637 [Info] OpenGL vendor:  "NVIDIA Corporation"   renderer:  "NVIDIA GeForce RTX 3090/PCIe/SSE2"   version:  "4.6.0 NVIDIA 471.69"
10.07.2022 12:28:27.641 [Info] Loading Scenes...
10.07.2022 12:28:27.647 [Info] working directory: QDir( "D:/MesoCraft-Julio" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
10.07.2022 12:28:27.649 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
10.07.2022 12:28:27.651 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
10.07.2022 12:28:27.652 [Info] library is not loaded
10.07.2022 12:28:27.654 [Info] Copying "MesoCraftScene.dll" ...
10.07.2022 12:28:27.780 [Info] Done
10.07.2022 12:28:27.802 [Info] Loaded "MesoCraftScene_copy.dll"
10.07.2022 12:28:27.816 [Info] init 0
10.07.2022 12:28:27.818 [Info] OpenGL version:  4   6
10.07.2022 12:28:27.841 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
10.07.2022 12:28:27.845 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
10.07.2022 12:28:27.848 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
10.07.2022 12:28:27.852 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
10.07.2022 12:28:27.854 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
10.07.2022 12:28:27.856 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao.fs" ...
10.07.2022 12:28:27.859 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/contour.fs" ...
10.07.2022 12:28:27.861 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/mesh-contour.fs" ...
10.07.2022 12:28:27.865 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite.fs" ...
10.07.2022 12:28:27.868 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite-two-passes.fs" ...
10.07.2022 12:28:27.872 [Info] QIODevice::read (QFile, ":\shaders\modeling\ssao-composite-two-passes-new-drawcall.fs"): device not open
10.07.2022 12:28:27.874 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite-two-passes-new-drawcall.fs" ...
10.07.2022 12:28:27.876 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-new.fs" ...
10.07.2022 12:28:27.878 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
10.07.2022 12:28:27.881 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-new.fs" ...
10.07.2022 12:28:27.883 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
10.07.2022 12:28:27.885 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
10.07.2022 12:28:27.887 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/transit.fs" ...
10.07.2022 12:28:27.890 [Info] compiling ":/shaders/modeling/mesh-modeling.vs" ":/shaders/modeling/mesh-modeling.fs" ...
10.07.2022 12:28:27.894 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
10.07.2022 12:28:27.896 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
10.07.2022 12:28:27.899 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
10.07.2022 12:28:27.902 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
10.07.2022 12:28:27.904 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
10.07.2022 12:28:27.906 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
10.07.2022 12:28:27.908 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
10.07.2022 12:28:27.911 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
10.07.2022 12:28:27.913 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
10.07.2022 12:28:27.915 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
10.07.2022 12:28:27.918 [Info] compiling ":/shaders/modeling/simpleEllipse.vs" ":/shaders/modeling/simple.fs" ...
10.07.2022 12:28:27.920 [Info] compiling ":/shaders/modeling/simpleCube.vs" ":/shaders/modeling/simple.fs" ...
10.07.2022 12:28:28.016 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
10.07.2022 12:28:28.019 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.vs"): device not open
10.07.2022 12:28:28.021 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tcs"): device not open
10.07.2022 12:28:28.023 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tes"): device not open
10.07.2022 12:28:28.025 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.gs"): device not open
10.07.2022 12:28:28.026 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.fs"): device not open
10.07.2022 12:28:28.028 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
10.07.2022 12:28:28.050 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:28:28.052 [Info] Shader not linked:
10.07.2022 12:28:28.054 [Info] ""
10.07.2022 12:28:28.057 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:28:28.059 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.vs"): device not open
10.07.2022 12:28:28.061 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tcs"): device not open
10.07.2022 12:28:28.063 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tes"): device not open
10.07.2022 12:28:28.065 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.gs"): device not open
10.07.2022 12:28:28.067 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.fs"): device not open
10.07.2022 12:28:28.069 [Info] compiling ":/shaders/rendering/cellVIEW-new/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
10.07.2022 12:28:28.072 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:28:28.074 [Info] Shader not linked:
10.07.2022 12:28:28.076 [Info] ""
10.07.2022 12:28:28.079 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:28:28.081 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\computelipidspherebatches.compute"): device not open
10.07.2022 12:28:28.083 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
10.07.2022 12:28:28.086 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.088 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.090 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
10.07.2022 12:28:28.092 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
10.07.2022 12:28:28.095 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\proteintypecountalpha.compute"): device not open
10.07.2022 12:28:28.096 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
10.07.2022 12:28:28.099 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.102 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.103 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
10.07.2022 12:28:28.106 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
10.07.2022 12:28:28.108 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
10.07.2022 12:28:28.111 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
10.07.2022 12:28:28.113 [Info] QIODevice::read (QFile, ":\shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
10.07.2022 12:28:28.115 [Info] compiling ":/shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
10.07.2022 12:28:28.118 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.120 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.122 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.gs"): device not open
10.07.2022 12:28:28.124 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.fs"): device not open
10.07.2022 12:28:28.126 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
10.07.2022 12:28:28.128 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion.compute"): device not open
10.07.2022 12:28:28.130 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
10.07.2022 12:28:28.133 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.136 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.138 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new.compute"): device not open
10.07.2022 12:28:28.140 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
10.07.2022 12:28:28.143 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.146 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.148 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new2.compute"): device not open
10.07.2022 12:28:28.150 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
10.07.2022 12:28:28.152 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.155 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.175 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
10.07.2022 12:28:28.177 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
10.07.2022 12:28:28.180 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
10.07.2022 12:28:28.182 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
10.07.2022 12:28:28.184 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\maxmip.compute"): device not open
10.07.2022 12:28:28.186 [Info] compiling ":/shaders/rendering/cellVIEW-new/maxmip.compute" ...
10.07.2022 12:28:28.189 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.192 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.194 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\texturetoimage.compute"): device not open
10.07.2022 12:28:28.196 [Info] compiling ":/shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
10.07.2022 12:28:28.199 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.201 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:28:28.205 [Info] QObject::connect: No such slot ModelingScene::update()
10.07.2022 12:28:28.217 [Info] QIODevice::read (QFile, ":\shaders\rendering\omar\triangle.vs"): device not open
10.07.2022 12:28:28.219 [Info] QIODevice::read (QFile, ":\shaders\rendering\omar\triangle.fs"): device not open
10.07.2022 12:28:28.221 [Info] compiling ":/shaders/rendering/omar/triangle.vs" ":/shaders/rendering/omar/triangle.fs" ...
10.07.2022 12:28:28.224 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:28:28.226 [Info] Shader not linked:
10.07.2022 12:28:28.228 [Info] ""
10.07.2022 12:28:28.232 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:28:28.238 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/mono-tone.fs" ...
10.07.2022 12:28:28.240 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/passthrough.fs" ...
10.07.2022 12:28:28.243 [Info] compiling ":/shaders/dvr.vs" ":/shaders/dvr.fs" ...
10.07.2022 12:28:28.246 [Info] compiling ":/shaders/modeling/dvr.vert" ":/shaders/modeling/dvr.frag" ...
10.07.2022 12:28:28.250 [Info] compiling ":/shaders/modeling/dvr.vert" ":/shaders/modeling/dvr-interpolation.frag" ...
10.07.2022 12:28:28.253 [Info] compiling ":/shaders/modeling/dvr-projection.vert" ":/shaders/modeling/dvr-projection.frag" ...
10.07.2022 12:28:28.255 [Info] compiling ":/shaders/julio-composite.vs" ":/shaders/julio-composite.fs" ...
10.07.2022 12:28:28.259 [Info] FreeType Library Initialized.
10.07.2022 12:28:28.261 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:28:28.264 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:28:28.266 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:28:28.268 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:28:28.271 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:28:28.273 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:28:28.275 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
10.07.2022 12:28:28.278 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
10.07.2022 12:28:28.280 [Info] FreeType Library Initialized.
10.07.2022 12:28:28.282 [Info] finished building
10.07.2022 12:28:28.286 [Info] No molecule instances have been loaded!
10.07.2022 12:28:28.288 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
10.07.2022 12:28:28.290 [Info] compiling ":/shaders/modeling/fullscreenrect.vs" ":/shaders/modeling/selections.fs" ...
10.07.2022 12:28:28.293 [Info] compiling ":/shaders/modeling/scalable-population-clear.compute" ...
10.07.2022 12:28:28.295 [Info] compiling ":/shaders/modeling/scalable-membrane-population.compute" ...
10.07.2022 12:28:28.298 [Info] compiling ":/shaders/modeling/scalable-soluble-population.compute" ...
10.07.2022 12:28:28.305 [Info] compiling ":/shaders/cryomistic/paint.compute" ...
10.07.2022 12:28:28.307 [Info] compiling ":/shaders/cryomistic/revealVolume.compute" ...
10.07.2022 12:28:28.309 [Info] compiling ":/shaders/cryomistic/revealMeshes.compute" ...
10.07.2022 12:28:28.311 [Info] compiling ":/shaders/cryomistic/volumeHistogram.compute" ...
10.07.2022 12:28:28.376 [Info] QObject::connect: No such slot ModelingScene::taskStartedHandler(QFutureWatcher<void>*)
10.07.2022 12:28:28.379 [Info] QObject::connect: No such slot ModelingScene::taskFinishedHandler(QFutureWatcher<void>*)
10.07.2022 12:28:28.382 [Info] QObject::connect: No such slot ModelingScene::updateProgress(float)
10.07.2022 12:28:28.385 [Info] QObject::connect: No such signal SurfaceGenerator::progressChanged(QString)
10.07.2022 12:28:28.551 [Debug] creating depth texture #
10.07.2022 12:28:28.553 [Debug] error code: 0
10.07.2022 12:28:28.554 [Debug] creating depth texture #
10.07.2022 12:28:28.555 [Debug] error code: 0
10.07.2022 12:28:28.556 [Debug] creating instance id temp texture #
10.07.2022 12:28:28.558 [Debug] error code: 0
10.07.2022 12:28:28.559 [Debug] creating instance id temp texture #
10.07.2022 12:28:28.560 [Debug] error code: 0
10.07.2022 12:28:28.836 [Debug] creating depth texture #
10.07.2022 12:28:28.838 [Debug] error code: 0
10.07.2022 12:28:28.840 [Debug] creating depth texture #
10.07.2022 12:28:28.841 [Debug] error code: 0
10.07.2022 12:28:28.843 [Debug] creating instance id temp texture #
10.07.2022 12:28:28.844 [Debug] error code: 0
10.07.2022 12:28:28.846 [Debug] creating instance id temp texture #
10.07.2022 12:28:28.847 [Debug] error code: 0
=============================================================
========================= marion ============================
=============================================================
10.07.2022 12:29:36.827 [Info] Extensions===========================
10.07.2022 12:29:36.834 [Info] "GL_EXT_raster_multisample"
10.07.2022 12:29:36.838 [Info] "GL_ARB_framebuffer_object"
10.07.2022 12:29:36.841 [Info] "GL_NV_bindless_texture"
10.07.2022 12:29:36.844 [Info] "GL_NV_clip_space_w_scaling"
10.07.2022 12:29:36.846 [Info] "GL_ARB_fragment_shader"
10.07.2022 12:29:36.848 [Info] "GL_NV_float_buffer"
10.07.2022 12:29:36.849 [Info] "GL_ARB_depth_texture"
10.07.2022 12:29:36.851 [Info] "GL_NV_shader_storage_buffer_object"
10.07.2022 12:29:36.853 [Info] "GL_IBM_rasterpos_clip"
10.07.2022 12:29:36.856 [Info] "GL_NV_query_resource_tag"
10.07.2022 12:29:36.858 [Info] "GL_ARB_vertex_buffer_object"
10.07.2022 12:29:36.860 [Info] "GL_ARB_texture_filter_anisotropic"
10.07.2022 12:29:36.862 [Info] "GL_NV_texture_barrier"
10.07.2022 12:29:36.864 [Info] "GL_ARB_sample_locations"
10.07.2022 12:29:36.866 [Info] "GL_NV_draw_vulkan_image"
10.07.2022 12:29:36.868 [Info] "GL_EXT_timer_query"
10.07.2022 12:29:36.870 [Info] "GL_EXT_stencil_wrap"
10.07.2022 12:29:36.872 [Info] "GL_ARB_conditional_render_inverted"
10.07.2022 12:29:36.874 [Info] "GL_ARB_fragment_program_shadow"
10.07.2022 12:29:36.876 [Info] "GL_NV_compute_program5"
10.07.2022 12:29:36.878 [Info] "GL_NV_blend_minmax_factor"
10.07.2022 12:29:36.879 [Info] "GL_NV_path_rendering_shared_edge"
10.07.2022 12:29:36.881 [Info] "GL_EXTX_framebuffer_mixed_formats"
10.07.2022 12:29:36.883 [Info] "GL_NV_fragment_shader_barycentric"
10.07.2022 12:29:36.885 [Info] "GL_EXT_bindable_uniform"
10.07.2022 12:29:36.887 [Info] "GL_NV_scissor_exclusive"
10.07.2022 12:29:36.888 [Info] "GL_ARB_provoking_vertex"
10.07.2022 12:29:36.890 [Info] "GL_ARB_window_pos"
10.07.2022 12:29:36.892 [Info] "GL_EXT_texture_filter_anisotropic"
10.07.2022 12:29:36.894 [Info] "GL_NV_depth_buffer_float"
10.07.2022 12:29:36.895 [Info] "GL_NV_shader_atomic_float"
10.07.2022 12:29:36.897 [Info] "GL_ARB_debug_output"
10.07.2022 12:29:36.899 [Info] "GL_EXT_post_depth_coverage"
10.07.2022 12:29:36.902 [Info] "GL_ARB_gpu_shader_fp64"
10.07.2022 12:29:36.904 [Info] "GL_ARB_texture_env_add"
10.07.2022 12:29:36.905 [Info] "GL_ARB_transform_feedback_instanced"
10.07.2022 12:29:36.907 [Info] "GL_ARB_viewport_array"
10.07.2022 12:29:36.909 [Info] "GL_ARB_gpu_shader5"
10.07.2022 12:29:36.910 [Info] "GL_EXT_stencil_two_side"
10.07.2022 12:29:36.912 [Info] "GL_NV_gpu_program4"
10.07.2022 12:29:36.914 [Info] "GL_NVX_gpu_memory_info"
10.07.2022 12:29:36.916 [Info] "GL_NV_primitive_shading_rate"
10.07.2022 12:29:36.917 [Info] "GL_EXT_packed_depth_stencil"
10.07.2022 12:29:36.919 [Info] "GL_EXT_texture_array"
10.07.2022 12:29:36.921 [Info] "GL_ARB_buffer_storage"
10.07.2022 12:29:36.923 [Info] "GL_ARB_occlusion_query2"
10.07.2022 12:29:36.925 [Info] "GL_ARB_multi_draw_indirect"
10.07.2022 12:29:36.927 [Info] "GL_ARB_texture_swizzle"
10.07.2022 12:29:36.928 [Info] "GL_NV_shader_atomic_float64"
10.07.2022 12:29:36.930 [Info] "GL_NVX_multigpu_info"
10.07.2022 12:29:36.932 [Info] "GL_ARB_robust_buffer_access_behavior"
10.07.2022 12:29:36.933 [Info] "GL_ARB_program_interface_query"
10.07.2022 12:29:36.935 [Info] "GL_EXT_blend_equation_separate"
10.07.2022 12:29:36.938 [Info] "GL_KHR_no_error"
10.07.2022 12:29:36.940 [Info] "GL_ARB_color_buffer_float"
10.07.2022 12:29:36.941 [Info] "GL_ARB_texture_query_lod"
10.07.2022 12:29:36.943 [Info] "GL_ARB_conservative_depth"
10.07.2022 12:29:36.945 [Info] "GL_NV_mesh_shader"
10.07.2022 12:29:36.947 [Info] "GL_SGIX_shadow"
10.07.2022 12:29:36.949 [Info] "GL_EXT_blend_color"
10.07.2022 12:29:36.950 [Info] "GL_ARB_texture_float"
10.07.2022 12:29:36.952 [Info] "GL_NV_fragment_program2"
10.07.2022 12:29:36.954 [Info] "GL_SUN_slice_accum"
10.07.2022 12:29:36.956 [Info] "GL_ARB_shader_texture_image_samples"
10.07.2022 12:29:36.958 [Info] "GL_ARB_post_depth_coverage"
10.07.2022 12:29:36.960 [Info] "GL_NV_bindless_multi_draw_indirect_count"
10.07.2022 12:29:36.961 [Info] "GL_ARB_compute_variable_group_size"
10.07.2022 12:29:36.963 [Info] "GL_NV_path_rendering"
10.07.2022 12:29:36.965 [Info] "GL_ARB_texture_compression_bptc"
10.07.2022 12:29:36.967 [Info] "GL_ARB_vertex_program"
10.07.2022 12:29:36.969 [Info] "GL_EXT_framebuffer_object"
10.07.2022 12:29:36.970 [Info] "GL_ARB_multi_bind"
10.07.2022 12:29:36.972 [Info] "GL_ARB_half_float_pixel"
10.07.2022 12:29:36.974 [Info] "GL_EXT_framebuffer_blit"
10.07.2022 12:29:36.975 [Info] "GL_NV_shader_thread_group"
10.07.2022 12:29:36.978 [Info] "GL_ARB_ES3_compatibility"
10.07.2022 12:29:36.979 [Info] "GL_ARB_shader_atomic_counters"
10.07.2022 12:29:36.981 [Info] "GL_ARB_occlusion_query"
10.07.2022 12:29:36.983 [Info] "GL_EXT_texture_edge_clamp"
10.07.2022 12:29:36.985 [Info] "GL_ARB_gpu_shader_int64"
10.07.2022 12:29:36.986 [Info] "GL_NV_register_combiners2"
10.07.2022 12:29:36.988 [Info] "GL_NV_memory_attachment"
10.07.2022 12:29:36.990 [Info] "GL_ARB_point_parameters"
10.07.2022 12:29:36.992 [Info] "GL_NV_blend_square"
10.07.2022 12:29:36.994 [Info] "GL_ARB_depth_buffer_float"
10.07.2022 12:29:36.995 [Info] "GL_EXT_abgr"
10.07.2022 12:29:36.997 [Info] "GL_ARB_cull_distance"
10.07.2022 12:29:36.999 [Info] "GL_NV_vertex_program"
10.07.2022 12:29:37.001 [Info] "GL_NVX_conditional_render"
10.07.2022 12:29:37.002 [Info] "GL_ARB_compatibility"
10.07.2022 12:29:37.004 [Info] "GL_ARB_ES3_2_compatibility"
10.07.2022 12:29:37.006 [Info] "GL_EXT_texture_compression_dxt1"
10.07.2022 12:29:37.008 [Info] "GL_NVX_nvenc_interop"
10.07.2022 12:29:37.010 [Info] "GL_ARB_shader_group_vote"
10.07.2022 12:29:37.012 [Info] "GL_NV_ES3_1_compatibility"
10.07.2022 12:29:37.014 [Info] "GL_ARB_parallel_shader_compile"
10.07.2022 12:29:37.015 [Info] "GL_ARB_texture_storage"
10.07.2022 12:29:37.017 [Info] "GL_ARB_separate_shader_objects"
10.07.2022 12:29:37.019 [Info] "GL_EXT_texture_lod"
10.07.2022 12:29:37.021 [Info] "GL_EXT_texture_compression_latc"
10.07.2022 12:29:37.022 [Info] "GL_NV_texture_shader3"
10.07.2022 12:29:37.024 [Info] "GL_EXT_point_parameters"
10.07.2022 12:29:37.027 [Info] "GL_NVX_progress_fence"
10.07.2022 12:29:37.028 [Info] "GL_EXT_multiview_texture_multisample"
10.07.2022 12:29:37.029 [Info] "GL_EXT_direct_state_access"
10.07.2022 12:29:37.031 [Info] "GL_EXT_gpu_shader4"
10.07.2022 12:29:37.033 [Info] "GL_NV_framebuffer_mixed_samples"
10.07.2022 12:29:37.035 [Info] "GL_NV_vertex_attrib_integer_64bit"
10.07.2022 12:29:37.036 [Info] "GL_ARB_texture_view"
10.07.2022 12:29:37.038 [Info] "GL_ARB_framebuffer_sRGB"
10.07.2022 12:29:37.040 [Info] "GL_ARB_get_texture_sub_image"
10.07.2022 12:29:37.041 [Info] "GL_NV_conservative_raster_underestimation"
10.07.2022 12:29:37.043 [Info] "GL_EXT_texture_integer"
10.07.2022 12:29:37.045 [Info] "GL_NV_texture_shader2"
10.07.2022 12:29:37.047 [Info] "GL_NV_query_resource"
10.07.2022 12:29:37.048 [Info] "GL_ARB_texture_non_power_of_two"
10.07.2022 12:29:37.050 [Info] "GL_NV_alpha_to_coverage_dither_control"
10.07.2022 12:29:37.052 [Info] "GL_NV_fog_distance"
10.07.2022 12:29:37.054 [Info] "GL_ARB_geometry_shader4"
10.07.2022 12:29:37.056 [Info] "GL_ARB_shader_precision"
10.07.2022 12:29:37.058 [Info] "GL_WIN_swap_hint"
10.07.2022 12:29:37.060 [Info] "GL_NV_copy_image"
10.07.2022 12:29:37.062 [Info] "GL_ARB_texture_query_levels"
10.07.2022 12:29:37.063 [Info] "GL_ARB_clear_buffer_object"
10.07.2022 12:29:37.065 [Info] "GL_ARB_timer_query"
10.07.2022 12:29:37.067 [Info] "GL_ARB_sparse_buffer"
10.07.2022 12:29:37.069 [Info] "GL_ARB_vertex_attrib_binding"
10.07.2022 12:29:37.070 [Info] "GL_NV_fragment_shader_interlock"
10.07.2022 12:29:37.072 [Info] "GL_NV_compute_shader_derivatives"
10.07.2022 12:29:37.074 [Info] "GL_EXT_texture_buffer_object"
10.07.2022 12:29:37.076 [Info] "GL_NV_vertex_program2"
10.07.2022 12:29:37.078 [Info] "GL_NV_shading_rate_image"
10.07.2022 12:29:37.079 [Info] "GL_EXT_bgra"
10.07.2022 12:29:37.081 [Info] "GL_ARB_robustness"
10.07.2022 12:29:37.083 [Info] "GL_ARB_vertex_array_object"
10.07.2022 12:29:37.085 [Info] "GL_ARB_tessellation_shader"
10.07.2022 12:29:37.087 [Info] "GL_ARB_draw_elements_base_vertex"
10.07.2022 12:29:37.089 [Info] "WGL_EXT_swap_control"
10.07.2022 12:29:37.092 [Info] "GL_ARB_shader_bit_encoding"
10.07.2022 12:29:37.094 [Info] "GL_EXT_pixel_buffer_object"
10.07.2022 12:29:37.095 [Info] "GL_KHR_robustness"
10.07.2022 12:29:37.097 [Info] "GL_EXT_texture_shadow_lod"
10.07.2022 12:29:37.099 [Info] "GL_EXT_rescale_normal"
10.07.2022 12:29:37.101 [Info] "GL_EXT_shader_integer_mix"
10.07.2022 12:29:37.103 [Info] "GL_ARB_texture_rectangle"
10.07.2022 12:29:37.104 [Info] "GL_EXT_separate_specular_color"
10.07.2022 12:29:37.107 [Info] "GL_ARB_shader_objects"
10.07.2022 12:29:37.108 [Info] "GL_ARB_internalformat_query"
10.07.2022 12:29:37.110 [Info] "GL_ARB_texture_rgb10_a2ui"
10.07.2022 12:29:37.112 [Info] "GL_ARB_clear_texture"
10.07.2022 12:29:37.115 [Info] "GL_NV_fragment_coverage_to_color"
10.07.2022 12:29:37.117 [Info] "GL_ARB_ES2_compatibility"
10.07.2022 12:29:37.119 [Info] "GL_NV_blend_equation_advanced"
10.07.2022 12:29:37.120 [Info] "GL_ARB_depth_clamp"
10.07.2022 12:29:37.122 [Info] "GL_EXT_blend_minmax"
10.07.2022 12:29:37.124 [Info] "GL_ARB_draw_indirect"
10.07.2022 12:29:37.126 [Info] "GL_AMD_vertex_shader_viewport_index"
10.07.2022 12:29:37.128 [Info] "GL_OVR_multiview2"
10.07.2022 12:29:37.130 [Info] "GL_ARB_query_buffer_object"
10.07.2022 12:29:37.132 [Info] "GL_EXT_multi_draw_arrays"
10.07.2022 12:29:37.134 [Info] "GL_EXT_texture_env_add"
10.07.2022 12:29:37.135 [Info] "GL_EXT_shader_image_load_store"
10.07.2022 12:29:37.137 [Info] "GL_ARB_spirv_extensions"
10.07.2022 12:29:37.139 [Info] "GL_OVR_multiview"
10.07.2022 12:29:37.140 [Info] "GL_EXT_transform_feedback2"
10.07.2022 12:29:37.142 [Info] "GL_EXT_sparse_texture2"
10.07.2022 12:29:37.144 [Info] "GL_ARB_multitexture"
10.07.2022 12:29:37.146 [Info] "GL_ARB_texture_stencil8"
10.07.2022 12:29:37.149 [Info] "GL_EXT_Cg_shader"
10.07.2022 12:29:37.150 [Info] "GL_NV_fence"
10.07.2022 12:29:37.152 [Info] "GL_ARB_uniform_buffer_object"
10.07.2022 12:29:37.154 [Info] "GL_EXT_texture_sRGB"
10.07.2022 12:29:37.156 [Info] "GL_NV_shader_atomic_fp16_vector"
10.07.2022 12:29:37.157 [Info] "GL_AMD_vertex_shader_layer"
10.07.2022 12:29:37.159 [Info] "GL_ARB_texture_barrier"
10.07.2022 12:29:37.161 [Info] "GL_EXT_blend_func_separate"
10.07.2022 12:29:37.162 [Info] "GL_NV_timeline_semaphore"
10.07.2022 12:29:37.164 [Info] "GL_ATI_texture_mirror_once"
10.07.2022 12:29:37.166 [Info] "GL_EXT_compiled_vertex_array"
10.07.2022 12:29:37.168 [Info] "GL_ARB_transform_feedback3"
10.07.2022 12:29:37.170 [Info] "GL_NV_pixel_data_range"
10.07.2022 12:29:37.171 [Info] "GL_EXT_vertex_array"
10.07.2022 12:29:37.173 [Info] "GL_ARB_shading_language_include"
10.07.2022 12:29:37.175 [Info] "GL_ARB_stencil_texturing"
10.07.2022 12:29:37.176 [Info] "GL_NV_command_list"
10.07.2022 12:29:37.178 [Info] "GL_AMD_multi_draw_indirect"
10.07.2022 12:29:37.180 [Info] "GL_NV_feature_query"
10.07.2022 12:29:37.182 [Info] "GL_NV_vertex_program2_option"
10.07.2022 12:29:37.184 [Info] "GL_NV_bindless_multi_draw_indirect"
10.07.2022 12:29:37.186 [Info] "GL_ARB_explicit_uniform_location"
10.07.2022 12:29:37.192 [Info] "GL_NV_conservative_raster_dilate"
10.07.2022 12:29:37.194 [Info] "GL_ARB_instanced_arrays"
10.07.2022 12:29:37.196 [Info] "GL_ARB_map_buffer_alignment"
10.07.2022 12:29:37.197 [Info] "GL_ARB_bindless_texture"
10.07.2022 12:29:37.199 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
10.07.2022 12:29:37.201 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
10.07.2022 12:29:37.203 [Info] "GL_NV_parameter_buffer_object2"
10.07.2022 12:29:37.205 [Info] "GL_NV_texture_dirty_tile_map"
10.07.2022 12:29:37.206 [Info] "GL_ARB_point_sprite"
10.07.2022 12:29:37.208 [Info] "GL_EXT_texture_object"
10.07.2022 12:29:37.210 [Info] "GL_SGIS_texture_lod"
10.07.2022 12:29:37.212 [Info] "GL_EXT_vertex_attrib_64bit"
10.07.2022 12:29:37.214 [Info] "GL_NV_representative_fragment_test"
10.07.2022 12:29:37.215 [Info] "GL_ARB_explicit_attrib_location"
10.07.2022 12:29:37.217 [Info] "GL_NV_packed_depth_stencil"
10.07.2022 12:29:37.219 [Info] "GL_NV_geometry_shader4"
10.07.2022 12:29:37.220 [Info] "GL_ARB_sampler_objects"
10.07.2022 12:29:37.222 [Info] "GL_ARB_seamless_cubemap_per_texture"
10.07.2022 12:29:37.224 [Info] "GL_NV_fill_rectangle"
10.07.2022 12:29:37.226 [Info] "GL_ARB_shader_ballot"
10.07.2022 12:29:37.228 [Info] "GL_SGIX_depth_texture"
10.07.2022 12:29:37.229 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
10.07.2022 12:29:37.231 [Info] "GL_ARB_shading_language_420pack"
10.07.2022 12:29:37.233 [Info] "GL_NV_ES1_1_compatibility"
10.07.2022 12:29:37.235 [Info] "GL_NV_register_combiners"
10.07.2022 12:29:37.237 [Info] "GL_ARB_texture_buffer_object_rgb32"
10.07.2022 12:29:37.238 [Info] "GL_NV_shader_texture_footprint"
10.07.2022 12:29:37.240 [Info] "GL_KHR_blend_equation_advanced"
10.07.2022 12:29:37.242 [Info] "GL_ARB_copy_image"
10.07.2022 12:29:37.244 [Info] "GL_EXT_packed_pixels"
10.07.2022 12:29:37.245 [Info] "GL_ARB_base_instance"
10.07.2022 12:29:37.247 [Info] "GL_EXT_texture_storage"
10.07.2022 12:29:37.249 [Info] "GL_ARB_texture_buffer_range"
10.07.2022 12:29:37.250 [Info] "GL_KHR_context_flush_control"
10.07.2022 12:29:37.252 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
10.07.2022 12:29:37.254 [Info] "GL_NV_copy_depth_to_color"
10.07.2022 12:29:37.256 [Info] "GL_ARB_framebuffer_no_attachments"
10.07.2022 12:29:37.258 [Info] "GL_ARB_shadow"
10.07.2022 12:29:37.259 [Info] "GL_EXT_framebuffer_sRGB"
10.07.2022 12:29:37.261 [Info] "GL_ARB_ES3_1_compatibility"
10.07.2022 12:29:37.263 [Info] "GL_ARB_texture_border_clamp"
10.07.2022 12:29:37.264 [Info] "GL_EXT_secondary_color"
10.07.2022 12:29:37.266 [Info] "GL_KHR_robust_buffer_access_behavior"
10.07.2022 12:29:37.268 [Info] "GL_S3_s3tc"
10.07.2022 12:29:37.270 [Info] "GL_ARB_fragment_layer_viewport"
10.07.2022 12:29:37.271 [Info] "GL_ARB_transform_feedback2"
10.07.2022 12:29:37.273 [Info] "GL_ARB_fragment_coord_conventions"
10.07.2022 12:29:37.275 [Info] "GL_ARB_direct_state_access"
10.07.2022 12:29:37.277 [Info] "GL_EXT_polygon_offset_clamp"
10.07.2022 12:29:37.278 [Info] "GL_ARB_invalidate_subdata"
10.07.2022 12:29:37.280 [Info] "GL_ATI_draw_buffers"
10.07.2022 12:29:37.282 [Info] "GL_NV_transform_feedback"
10.07.2022 12:29:37.283 [Info] "GL_NV_transform_feedback2"
10.07.2022 12:29:37.285 [Info] "GL_ARB_vertex_array_bgra"
10.07.2022 12:29:37.287 [Info] "GL_ARB_pixel_buffer_object"
10.07.2022 12:29:37.289 [Info] "GL_EXT_texture_env_combine"
10.07.2022 12:29:37.291 [Info] "GL_EXT_texture_swizzle"
10.07.2022 12:29:37.292 [Info] "GL_EXT_vertex_array_bgra"
10.07.2022 12:29:37.294 [Info] "GL_ARB_draw_instanced"
10.07.2022 12:29:37.296 [Info] "GL_EXT_texture_lod_bias"
10.07.2022 12:29:37.297 [Info] "GL_ARB_shader_image_load_store"
10.07.2022 12:29:37.299 [Info] "GL_ARB_arrays_of_arrays"
10.07.2022 12:29:37.301 [Info] "GL_NV_multisample_coverage"
10.07.2022 12:29:37.303 [Info] "GL_NV_sample_mask_override_coverage"
10.07.2022 12:29:37.304 [Info] "GL_EXT_memory_object"
10.07.2022 12:29:37.306 [Info] "GL_NV_gpu_program4_1"
10.07.2022 12:29:37.308 [Info] "GL_NV_sample_locations"
10.07.2022 12:29:37.310 [Info] "GL_ARB_sparse_texture2"
10.07.2022 12:29:37.312 [Info] "GL_EXT_draw_buffers2"
10.07.2022 12:29:37.313 [Info] "GL_NV_conservative_raster"
10.07.2022 12:29:37.315 [Info] "GL_NV_internalformat_sample_query"
10.07.2022 12:29:37.317 [Info] "GL_ARB_texture_env_crossbar"
10.07.2022 12:29:37.318 [Info] "GL_NV_shader_atomic_int64"
10.07.2022 12:29:37.320 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
10.07.2022 12:29:37.322 [Info] "GL_ARB_shading_language_packing"
10.07.2022 12:29:37.323 [Info] "GL_EXT_memory_object_win32"
10.07.2022 12:29:37.325 [Info] "GL_ARB_half_float_vertex"
10.07.2022 12:29:37.327 [Info] "GL_ARB_multisample"
10.07.2022 12:29:37.329 [Info] "GL_NV_texgen_reflection"
10.07.2022 12:29:37.330 [Info] "GL_NV_conservative_raster_pre_snap"
10.07.2022 12:29:37.332 [Info] "GL_EXT_geometry_shader4"
10.07.2022 12:29:37.334 [Info] "GL_NV_blend_equation_advanced_coherent"
10.07.2022 12:29:37.336 [Info] "GL_ARB_shader_texture_lod"
10.07.2022 12:29:37.337 [Info] "GL_ARB_fragment_program"
10.07.2022 12:29:37.339 [Info] "GL_EXT_provoking_vertex"
10.07.2022 12:29:37.341 [Info] "GL_EXT_gpu_program_parameters"
10.07.2022 12:29:37.343 [Info] "GL_EXT_fog_coord"
10.07.2022 12:29:37.344 [Info] "GL_NV_occlusion_query"
10.07.2022 12:29:37.346 [Info] "GL_IBM_texture_mirrored_repeat"
10.07.2022 12:29:37.348 [Info] "GL_NV_texture_multisample"
10.07.2022 12:29:37.349 [Info] "GL_NV_gpu_program_fp64"
10.07.2022 12:29:37.351 [Info] "GL_EXT_blend_subtract"
10.07.2022 12:29:37.353 [Info] "GL_NV_half_float"
10.07.2022 12:29:37.354 [Info] "GL_ARB_texture_compression"
10.07.2022 12:29:37.356 [Info] "GL_ARB_texture_cube_map_array"
10.07.2022 12:29:37.358 [Info] "GL_ARB_copy_buffer"
10.07.2022 12:29:37.360 [Info] "GL_EXT_multiview_timer_query"
10.07.2022 12:29:37.361 [Info] "GL_ARB_texture_env_dot3"
10.07.2022 12:29:37.363 [Info] "GL_NV_texture_rectangle"
10.07.2022 12:29:37.365 [Info] "GL_EXT_draw_instanced"
10.07.2022 12:29:37.367 [Info] "GL_KHR_parallel_shader_compile"
10.07.2022 12:29:37.369 [Info] "GL_ARB_draw_buffers"
10.07.2022 12:29:37.370 [Info] "GL_ARB_texture_cube_map"
10.07.2022 12:29:37.372 [Info] "GL_ARB_imaging"
10.07.2022 12:29:37.374 [Info] "GL_ARB_internalformat_query2"
10.07.2022 12:29:37.376 [Info] "GL_ARB_transform_feedback_overflow_query"
10.07.2022 12:29:37.377 [Info] "GL_EXT_texture_compression_s3tc"
10.07.2022 12:29:37.379 [Info] "GL_ARB_shader_atomic_counter_ops"
10.07.2022 12:29:37.381 [Info] "GL_NV_shader_atomic_counters"
10.07.2022 12:29:37.383 [Info] "GL_NV_uniform_buffer_unified_memory"
10.07.2022 12:29:37.384 [Info] "GL_ARB_get_program_binary"
10.07.2022 12:29:37.386 [Info] "GL_AMD_seamless_cubemap_per_texture"
10.07.2022 12:29:37.388 [Info] "GL_ARB_texture_filter_minmax"
10.07.2022 12:29:37.389 [Info] "GL_NV_explicit_multisample"
10.07.2022 12:29:37.391 [Info] "GL_NV_parameter_buffer_object"
10.07.2022 12:29:37.393 [Info] "GL_ARB_shader_subroutine"
10.07.2022 12:29:37.395 [Info] "GL_ARB_vertex_attrib_64bit"
10.07.2022 12:29:37.396 [Info] "GL_NV_framebuffer_multisample_coverage"
10.07.2022 12:29:37.398 [Info] "GL_NV_shader_buffer_load"
10.07.2022 12:29:37.400 [Info] "GL_EXT_texture3D"
10.07.2022 12:29:37.402 [Info] "GL_EXT_window_rectangles"
10.07.2022 12:29:37.404 [Info] "GL_ARB_derivative_control"
10.07.2022 12:29:37.405 [Info] "GL_EXT_shadow_funcs"
10.07.2022 12:29:37.407 [Info] "GL_ARB_texture_rg"
10.07.2022 12:29:37.409 [Info] "GL_ARB_texture_buffer_object"
10.07.2022 12:29:37.410 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
10.07.2022 12:29:37.412 [Info] "GL_NV_primitive_restart"
10.07.2022 12:29:37.414 [Info] "GL_NV_gpu_program5"
10.07.2022 12:29:37.416 [Info] "GL_NV_viewport_array2"
10.07.2022 12:29:37.418 [Info] "GL_NV_stereo_view_rendering"
10.07.2022 12:29:37.420 [Info] "GL_ARB_texture_mirrored_repeat"
10.07.2022 12:29:37.421 [Info] "GL_KHR_shader_subgroup"
10.07.2022 12:29:37.423 [Info] "GL_NV_shader_thread_shuffle"
10.07.2022 12:29:37.425 [Info] "GL_ARB_transpose_matrix"
10.07.2022 12:29:37.427 [Info] "GL_NV_fragment_program_option"
10.07.2022 12:29:37.428 [Info] "GL_ARB_indirect_parameters"
10.07.2022 12:29:37.430 [Info] "GL_NVX_linked_gpu_multicast"
10.07.2022 12:29:37.432 [Info] "GL_EXT_texture_env_dot3"
10.07.2022 12:29:37.434 [Info] "GL_EXT_texture_filter_minmax"
10.07.2022 12:29:37.436 [Info] "GL_SGIS_generate_mipmap"
10.07.2022 12:29:37.437 [Info] "GL_ARB_texture_multisample"
10.07.2022 12:29:37.439 [Info] "GL_ARB_texture_env_combine"
10.07.2022 12:29:37.441 [Info] "GL_EXT_separate_shader_objects"
10.07.2022 12:29:37.442 [Info] "GL_EXT_depth_bounds_test"
10.07.2022 12:29:37.444 [Info] "GL_EXT_texture_sRGB_decode"
10.07.2022 12:29:37.446 [Info] "GL_NV_vertex_program1_1"
10.07.2022 12:29:37.448 [Info] "GL_ARB_texture_storage_multisample"
10.07.2022 12:29:37.449 [Info] "GL_ARB_sample_shading"
10.07.2022 12:29:37.451 [Info] "GL_NV_gpu_program5_mem_extended"
10.07.2022 12:29:37.453 [Info] "GL_ARB_sparse_texture_clamp"
10.07.2022 12:29:37.455 [Info] "GL_ARB_shader_clock"
10.07.2022 12:29:37.456 [Info] "GL_ARB_compressed_texture_pixel_storage"
10.07.2022 12:29:37.458 [Info] "GL_ARB_sparse_texture"
10.07.2022 12:29:37.460 [Info] "GL_NV_shader_subgroup_partitioned"
10.07.2022 12:29:37.462 [Info] "GL_NV_geometry_shader_passthrough"
10.07.2022 12:29:37.463 [Info] "GL_NV_viewport_swizzle"
10.07.2022 12:29:37.465 [Info] "GL_KHR_debug"
10.07.2022 12:29:37.467 [Info] "GL_NV_gpu_multicast"
10.07.2022 12:29:37.469 [Info] "GL_EXT_texture_shared_exponent"
10.07.2022 12:29:37.470 [Info] "GL_EXT_draw_range_elements"
10.07.2022 12:29:37.472 [Info] "GL_NV_texture_shader"
10.07.2022 12:29:37.474 [Info] "GL_ARB_shader_viewport_layer_array"
10.07.2022 12:29:37.475 [Info] "GL_ARB_draw_buffers_blend"
10.07.2022 12:29:37.477 [Info] "GL_KHR_blend_equation_advanced_coherent"
10.07.2022 12:29:37.479 [Info] "GL_EXT_texture_sRGB_R8"
10.07.2022 12:29:37.481 [Info] "GL_ARB_fragment_shader_interlock"
10.07.2022 12:29:37.482 [Info] "GL_NVX_gpu_multicast2"
10.07.2022 12:29:37.484 [Info] "GL_EXT_shader_image_load_formatted"
10.07.2022 12:29:37.486 [Info] "GL_NV_gpu_shader5"
10.07.2022 12:29:37.488 [Info] "GL_NV_texture_env_combine4"
10.07.2022 12:29:37.489 [Info] "GL_ARB_map_buffer_range"
10.07.2022 12:29:37.491 [Info] "GL_ARB_pipeline_statistics_query"
10.07.2022 12:29:37.493 [Info] "GL_ARB_shader_storage_buffer_object"
10.07.2022 12:29:37.495 [Info] "GL_ARB_texture_compression_rgtc"
10.07.2022 12:29:37.496 [Info] "GL_NV_multisample_filter_hint"
10.07.2022 12:29:37.498 [Info] "GL_EXT_win32_keyed_mutex"
10.07.2022 12:29:37.500 [Info] "GL_ARB_clip_control"
10.07.2022 12:29:37.502 [Info] "GL_NV_draw_texture"
10.07.2022 12:29:37.503 [Info] "GL_ARB_shader_image_size"
10.07.2022 12:29:37.505 [Info] "GL_NV_depth_clamp"
10.07.2022 12:29:37.507 [Info] "GL_ARB_compute_shader"
10.07.2022 12:29:37.509 [Info] "GL_NV_texture_compression_vtc"
10.07.2022 12:29:37.510 [Info] "GL_NV_vertex_array_range2"
10.07.2022 12:29:37.512 [Info] "GL_NV_vertex_array_range"
10.07.2022 12:29:37.514 [Info] "GL_ARB_sync"
10.07.2022 12:29:37.515 [Info] "GL_ARB_blend_func_extended"
10.07.2022 12:29:37.517 [Info] "GL_NV_fragment_program"
10.07.2022 12:29:37.519 [Info] "GL_NV_conditional_render"
10.07.2022 12:29:37.521 [Info] "GL_EXT_semaphore"
10.07.2022 12:29:37.522 [Info] "GL_ARB_gl_spirv"
10.07.2022 12:29:37.524 [Info] "GL_ARB_texture_gather"
10.07.2022 12:29:37.526 [Info] "GL_NV_memory_object_sparse"
10.07.2022 12:29:37.528 [Info] "GL_ATI_texture_float"
10.07.2022 12:29:37.530 [Info] "GL_ARB_vertex_shader"
10.07.2022 12:29:37.531 [Info] "GL_ARB_shading_language_100"
10.07.2022 12:29:37.533 [Info] "GL_ARB_seamless_cube_map"
10.07.2022 12:29:37.535 [Info] "GL_ARB_enhanced_layouts"
10.07.2022 12:29:37.536 [Info] "GL_EXT_framebuffer_multisample"
10.07.2022 12:29:37.538 [Info] "GL_EXT_texture_cube_map"
10.07.2022 12:29:37.540 [Info] "GL_EXT_import_sync_object"
10.07.2022 12:29:37.542 [Info] "GL_EXT_texture_compression_rgtc"
10.07.2022 12:29:37.543 [Info] "GL_EXT_packed_float"
10.07.2022 12:29:37.545 [Info] "GL_KTX_buffer_region"
10.07.2022 12:29:37.547 [Info] "GL_NV_vertex_buffer_unified_memory"
10.07.2022 12:29:37.549 [Info] "GL_NV_vertex_program3"
10.07.2022 12:29:37.550 [Info] "GL_ARB_polygon_offset_clamp"
10.07.2022 12:29:37.552 [Info] "GL_NV_light_max_exponent"
10.07.2022 12:29:37.554 [Info] "GL_EXT_texture_mirror_clamp"
10.07.2022 12:29:37.556 [Info] "GL_NV_point_sprite"
10.07.2022 12:29:37.558 [Info] "GL_ARB_shader_draw_parameters"
10.07.2022 12:29:37.559 [Info] "GL_EXT_semaphore_win32"
10.07.2022 12:29:37.561 [Info] "GL_NV_texture_rectangle_compressed"
10.07.2022 12:29:37.563 [Info] /Extensions===========================
10.07.2022 12:29:37.567 [Info] OpenGL vendor:  "NVIDIA Corporation"   renderer:  "NVIDIA GeForce RTX 3090/PCIe/SSE2"   version:  "4.6.0 NVIDIA 471.69"
10.07.2022 12:29:37.571 [Info] Loading Scenes...
10.07.2022 12:29:37.576 [Info] working directory: QDir( "D:/MesoCraft-Julio" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
10.07.2022 12:29:37.578 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
10.07.2022 12:29:37.580 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
10.07.2022 12:29:37.582 [Info] library is not loaded
10.07.2022 12:29:37.584 [Info] Copying "MesoCraftScene.dll" ...
10.07.2022 12:29:37.697 [Info] Done
10.07.2022 12:29:37.717 [Info] Loaded "MesoCraftScene_copy.dll"
10.07.2022 12:29:37.729 [Info] init 0
10.07.2022 12:29:37.731 [Info] OpenGL version:  4   6
10.07.2022 12:29:37.755 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
10.07.2022 12:29:37.759 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
10.07.2022 12:29:37.762 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
10.07.2022 12:29:37.767 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
10.07.2022 12:29:37.769 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
10.07.2022 12:29:37.772 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao.fs" ...
10.07.2022 12:29:37.774 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/contour.fs" ...
10.07.2022 12:29:37.777 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/mesh-contour.fs" ...
10.07.2022 12:29:37.781 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite.fs" ...
10.07.2022 12:29:37.783 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite-two-passes.fs" ...
10.07.2022 12:29:37.787 [Info] QIODevice::read (QFile, ":\shaders\modeling\ssao-composite-two-passes-new-drawcall.fs"): device not open
10.07.2022 12:29:37.789 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite-two-passes-new-drawcall.fs" ...
10.07.2022 12:29:37.791 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-new.fs" ...
10.07.2022 12:29:37.794 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
10.07.2022 12:29:37.796 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-new.fs" ...
10.07.2022 12:29:37.799 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
10.07.2022 12:29:37.801 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
10.07.2022 12:29:37.804 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/transit.fs" ...
10.07.2022 12:29:37.806 [Info] compiling ":/shaders/modeling/mesh-modeling.vs" ":/shaders/modeling/mesh-modeling.fs" ...
10.07.2022 12:29:37.810 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
10.07.2022 12:29:37.812 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
10.07.2022 12:29:37.815 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
10.07.2022 12:29:37.817 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
10.07.2022 12:29:37.820 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
10.07.2022 12:29:37.822 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
10.07.2022 12:29:37.825 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
10.07.2022 12:29:37.827 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
10.07.2022 12:29:37.830 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
10.07.2022 12:29:37.832 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
10.07.2022 12:29:37.835 [Info] compiling ":/shaders/modeling/simpleEllipse.vs" ":/shaders/modeling/simple.fs" ...
10.07.2022 12:29:37.837 [Info] compiling ":/shaders/modeling/simpleCube.vs" ":/shaders/modeling/simple.fs" ...
10.07.2022 12:29:37.932 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
10.07.2022 12:29:37.935 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.vs"): device not open
10.07.2022 12:29:37.937 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tcs"): device not open
10.07.2022 12:29:37.939 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tes"): device not open
10.07.2022 12:29:37.941 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.gs"): device not open
10.07.2022 12:29:37.943 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.fs"): device not open
10.07.2022 12:29:37.945 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
10.07.2022 12:29:37.967 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:29:37.969 [Info] Shader not linked:
10.07.2022 12:29:37.971 [Info] ""
10.07.2022 12:29:37.974 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:29:37.977 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.vs"): device not open
10.07.2022 12:29:37.978 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tcs"): device not open
10.07.2022 12:29:37.980 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tes"): device not open
10.07.2022 12:29:37.982 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.gs"): device not open
10.07.2022 12:29:37.984 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.fs"): device not open
10.07.2022 12:29:37.986 [Info] compiling ":/shaders/rendering/cellVIEW-new/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
10.07.2022 12:29:37.990 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:29:37.992 [Info] Shader not linked:
10.07.2022 12:29:37.994 [Info] ""
10.07.2022 12:29:37.998 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:29:38.000 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\computelipidspherebatches.compute"): device not open
10.07.2022 12:29:38.002 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
10.07.2022 12:29:38.005 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.007 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.009 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
10.07.2022 12:29:38.012 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
10.07.2022 12:29:38.014 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\proteintypecountalpha.compute"): device not open
10.07.2022 12:29:38.016 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
10.07.2022 12:29:38.019 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.022 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.024 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
10.07.2022 12:29:38.028 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
10.07.2022 12:29:38.030 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
10.07.2022 12:29:38.033 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
10.07.2022 12:29:38.035 [Info] QIODevice::read (QFile, ":\shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
10.07.2022 12:29:38.037 [Info] compiling ":/shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
10.07.2022 12:29:38.040 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.043 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.045 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.gs"): device not open
10.07.2022 12:29:38.047 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.fs"): device not open
10.07.2022 12:29:38.049 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
10.07.2022 12:29:38.052 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion.compute"): device not open
10.07.2022 12:29:38.054 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
10.07.2022 12:29:38.057 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.060 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.061 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new.compute"): device not open
10.07.2022 12:29:38.063 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
10.07.2022 12:29:38.066 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.069 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.071 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new2.compute"): device not open
10.07.2022 12:29:38.073 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
10.07.2022 12:29:38.076 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.079 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.100 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
10.07.2022 12:29:38.103 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
10.07.2022 12:29:38.106 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
10.07.2022 12:29:38.108 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
10.07.2022 12:29:38.111 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\maxmip.compute"): device not open
10.07.2022 12:29:38.113 [Info] compiling ":/shaders/rendering/cellVIEW-new/maxmip.compute" ...
10.07.2022 12:29:38.116 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.119 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.121 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\texturetoimage.compute"): device not open
10.07.2022 12:29:38.123 [Info] compiling ":/shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
10.07.2022 12:29:38.126 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.129 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:29:38.132 [Info] QObject::connect: No such slot ModelingScene::update()
10.07.2022 12:29:38.143 [Info] QIODevice::read (QFile, ":\shaders\rendering\omar\triangle.vs"): device not open
10.07.2022 12:29:38.145 [Info] QIODevice::read (QFile, ":\shaders\rendering\omar\triangle.fs"): device not open
10.07.2022 12:29:38.147 [Info] compiling ":/shaders/rendering/omar/triangle.vs" ":/shaders/rendering/omar/triangle.fs" ...
10.07.2022 12:29:38.151 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:29:38.153 [Info] Shader not linked:
10.07.2022 12:29:38.155 [Info] ""
10.07.2022 12:29:38.158 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:29:38.165 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/mono-tone.fs" ...
10.07.2022 12:29:38.167 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/passthrough.fs" ...
10.07.2022 12:29:38.169 [Info] compiling ":/shaders/dvr.vs" ":/shaders/dvr.fs" ...
10.07.2022 12:29:38.173 [Info] compiling ":/shaders/modeling/dvr.vert" ":/shaders/modeling/dvr.frag" ...
10.07.2022 12:29:38.177 [Info] compiling ":/shaders/modeling/dvr.vert" ":/shaders/modeling/dvr-interpolation.frag" ...
10.07.2022 12:29:38.180 [Info] compiling ":/shaders/modeling/dvr-projection.vert" ":/shaders/modeling/dvr-projection.frag" ...
10.07.2022 12:29:38.183 [Info] compiling ":/shaders/julio-composite.vs" ":/shaders/julio-composite.fs" ...
10.07.2022 12:29:38.186 [Info] FreeType Library Initialized.
10.07.2022 12:29:38.189 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:29:38.191 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:29:38.194 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:29:38.196 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:29:38.199 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:29:38.201 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:29:38.203 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
10.07.2022 12:29:38.206 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
10.07.2022 12:29:38.208 [Info] FreeType Library Initialized.
10.07.2022 12:29:38.211 [Info] finished building
10.07.2022 12:29:38.214 [Info] No molecule instances have been loaded!
10.07.2022 12:29:38.216 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
10.07.2022 12:29:38.218 [Info] compiling ":/shaders/modeling/fullscreenrect.vs" ":/shaders/modeling/selections.fs" ...
10.07.2022 12:29:38.221 [Info] compiling ":/shaders/modeling/scalable-population-clear.compute" ...
10.07.2022 12:29:38.223 [Info] compiling ":/shaders/modeling/scalable-membrane-population.compute" ...
10.07.2022 12:29:38.226 [Info] compiling ":/shaders/modeling/scalable-soluble-population.compute" ...
10.07.2022 12:29:38.233 [Info] compiling ":/shaders/cryomistic/paint.compute" ...
10.07.2022 12:29:38.235 [Info] compiling ":/shaders/cryomistic/revealVolume.compute" ...
10.07.2022 12:29:38.238 [Info] compiling ":/shaders/cryomistic/revealMeshes.compute" ...
10.07.2022 12:29:38.239 [Info] compiling ":/shaders/cryomistic/volumeHistogram.compute" ...
10.07.2022 12:29:38.297 [Info] QObject::connect: No such slot ModelingScene::taskStartedHandler(QFutureWatcher<void>*)
10.07.2022 12:29:38.301 [Info] QObject::connect: No such slot ModelingScene::taskFinishedHandler(QFutureWatcher<void>*)
10.07.2022 12:29:38.304 [Info] QObject::connect: No such slot ModelingScene::updateProgress(float)
10.07.2022 12:29:38.307 [Info] QObject::connect: No such signal SurfaceGenerator::progressChanged(QString)
10.07.2022 12:29:38.491 [Debug] creating depth texture #
10.07.2022 12:29:38.493 [Debug] error code: 0
10.07.2022 12:29:38.494 [Debug] creating depth texture #
10.07.2022 12:29:38.495 [Debug] error code: 0
10.07.2022 12:29:38.496 [Debug] creating instance id temp texture #
10.07.2022 12:29:38.497 [Debug] error code: 0
10.07.2022 12:29:38.498 [Debug] creating instance id temp texture #
10.07.2022 12:29:38.499 [Debug] error code: 0
10.07.2022 12:29:38.745 [Debug] creating depth texture #
10.07.2022 12:29:38.748 [Debug] error code: 0
10.07.2022 12:29:38.749 [Debug] creating depth texture #
10.07.2022 12:29:38.751 [Debug] error code: 0
10.07.2022 12:29:38.752 [Debug] creating instance id temp texture #
10.07.2022 12:29:38.754 [Debug] error code: 0
10.07.2022 12:29:38.755 [Debug] creating instance id temp texture #
10.07.2022 12:29:38.757 [Debug] error code: 0
10.07.2022 12:30:10.929 [Debug] new texture ID: 74 ; bounding box: 0 0.999023 0 0.999306 0 0.997561
=============================================================
========================= marion ============================
=============================================================
10.07.2022 12:31:32.991 [Info] Extensions===========================
10.07.2022 12:31:32.999 [Info] "GL_EXT_blend_color"
10.07.2022 12:31:33.003 [Info] "GL_ARB_clear_texture"
10.07.2022 12:31:33.006 [Info] "GL_EXT_framebuffer_sRGB"
10.07.2022 12:31:33.008 [Info] "GL_EXT_blend_minmax"
10.07.2022 12:31:33.011 [Info] "GL_NV_depth_clamp"
10.07.2022 12:31:33.013 [Info] "GL_ARB_texture_compression_rgtc"
10.07.2022 12:31:33.016 [Info] "GL_ARB_shader_draw_parameters"
10.07.2022 12:31:33.018 [Info] "GL_EXT_texture_compression_rgtc"
10.07.2022 12:31:33.020 [Info] "GL_NV_shader_storage_buffer_object"
10.07.2022 12:31:33.022 [Info] "GL_ARB_point_sprite"
10.07.2022 12:31:33.025 [Info] "GL_ARB_get_program_binary"
10.07.2022 12:31:33.026 [Info] "GL_EXT_shadow_funcs"
10.07.2022 12:31:33.029 [Info] "GL_NV_register_combiners2"
10.07.2022 12:31:33.030 [Info] "GL_NVX_multigpu_info"
10.07.2022 12:31:33.033 [Info] "GL_SGIX_shadow"
10.07.2022 12:31:33.034 [Info] "GL_NV_fragment_program_option"
10.07.2022 12:31:33.036 [Info] "GL_NV_parameter_buffer_object2"
10.07.2022 12:31:33.037 [Info] "GL_NV_fill_rectangle"
10.07.2022 12:31:33.040 [Info] "GL_ARB_invalidate_subdata"
10.07.2022 12:31:33.042 [Info] "GL_NV_sample_locations"
10.07.2022 12:31:33.044 [Info] "GL_EXT_blend_equation_separate"
10.07.2022 12:31:33.046 [Info] "GL_ATI_draw_buffers"
10.07.2022 12:31:33.048 [Info] "GL_NV_clip_space_w_scaling"
10.07.2022 12:31:33.050 [Info] "GL_NV_compute_program5"
10.07.2022 12:31:33.053 [Info] "GL_EXT_win32_keyed_mutex"
10.07.2022 12:31:33.055 [Info] "GL_NV_fragment_coverage_to_color"
10.07.2022 12:31:33.056 [Info] "GL_NV_texture_multisample"
10.07.2022 12:31:33.058 [Info] "GL_ARB_separate_shader_objects"
10.07.2022 12:31:33.060 [Info] "GL_NV_transform_feedback2"
10.07.2022 12:31:33.062 [Info] "GL_IBM_rasterpos_clip"
10.07.2022 12:31:33.064 [Info] "GL_ARB_cull_distance"
10.07.2022 12:31:33.065 [Info] "GL_ARB_enhanced_layouts"
10.07.2022 12:31:33.067 [Info] "GL_EXT_compiled_vertex_array"
10.07.2022 12:31:33.069 [Info] "GL_ARB_shader_bit_encoding"
10.07.2022 12:31:33.070 [Info] "GL_NV_texture_rectangle_compressed"
10.07.2022 12:31:33.072 [Info] "GL_NVX_conditional_render"
10.07.2022 12:31:33.074 [Info] "GL_ARB_shader_storage_buffer_object"
10.07.2022 12:31:33.075 [Info] "GL_EXT_separate_shader_objects"
10.07.2022 12:31:33.077 [Info] "GL_SGIX_depth_texture"
10.07.2022 12:31:33.079 [Info] "GL_EXT_texture_sRGB_R8"
10.07.2022 12:31:33.082 [Info] "GL_EXT_texture3D"
10.07.2022 12:31:33.084 [Info] "GL_ARB_copy_image"
10.07.2022 12:31:33.085 [Info] "GL_ARB_polygon_offset_clamp"
10.07.2022 12:31:33.087 [Info] "GL_ARB_stencil_texturing"
10.07.2022 12:31:33.089 [Info] "GL_NV_packed_depth_stencil"
10.07.2022 12:31:33.090 [Info] "GL_ARB_texture_barrier"
10.07.2022 12:31:33.092 [Info] "GL_NV_compute_shader_derivatives"
10.07.2022 12:31:33.094 [Info] "GL_NV_shader_thread_shuffle"
10.07.2022 12:31:33.095 [Info] "GL_ARB_timer_query"
10.07.2022 12:31:33.097 [Info] "GL_EXT_polygon_offset_clamp"
10.07.2022 12:31:33.099 [Info] "GL_ARB_sample_locations"
10.07.2022 12:31:33.100 [Info] "GL_EXT_stencil_two_side"
10.07.2022 12:31:33.102 [Info] "GL_ARB_depth_clamp"
10.07.2022 12:31:33.105 [Info] "GL_KHR_blend_equation_advanced_coherent"
10.07.2022 12:31:33.106 [Info] "GL_ARB_conditional_render_inverted"
10.07.2022 12:31:33.108 [Info] "GL_NV_query_resource_tag"
10.07.2022 12:31:33.110 [Info] "GL_ARB_compatibility"
10.07.2022 12:31:33.111 [Info] "GL_NV_multisample_filter_hint"
10.07.2022 12:31:33.113 [Info] "GL_AMD_seamless_cubemap_per_texture"
10.07.2022 12:31:33.115 [Info] "GL_ARB_draw_buffers"
10.07.2022 12:31:33.117 [Info] "GL_ARB_compressed_texture_pixel_storage"
10.07.2022 12:31:33.118 [Info] "GL_EXT_import_sync_object"
10.07.2022 12:31:33.120 [Info] "GL_EXT_memory_object_win32"
10.07.2022 12:31:33.122 [Info] "GL_NV_memory_attachment"
10.07.2022 12:31:33.124 [Info] "GL_NV_path_rendering_shared_edge"
10.07.2022 12:31:33.125 [Info] "GL_NV_shader_atomic_float"
10.07.2022 12:31:33.127 [Info] "GL_ARB_depth_texture"
10.07.2022 12:31:33.129 [Info] "GL_ARB_imaging"
10.07.2022 12:31:33.130 [Info] "GL_NV_blend_equation_advanced"
10.07.2022 12:31:33.132 [Info] "GL_AMD_vertex_shader_viewport_index"
10.07.2022 12:31:33.133 [Info] "GL_ARB_sparse_buffer"
10.07.2022 12:31:33.135 [Info] "GL_NV_fog_distance"
10.07.2022 12:31:33.137 [Info] "GL_ARB_instanced_arrays"
10.07.2022 12:31:33.139 [Info] "GL_EXT_bindable_uniform"
10.07.2022 12:31:33.140 [Info] "GL_NV_mesh_shader"
10.07.2022 12:31:33.142 [Info] "GL_KHR_parallel_shader_compile"
10.07.2022 12:31:33.143 [Info] "GL_EXT_point_parameters"
10.07.2022 12:31:33.145 [Info] "GL_ARB_multi_bind"
10.07.2022 12:31:33.148 [Info] "GL_ARB_texture_rgb10_a2ui"
10.07.2022 12:31:33.150 [Info] "GL_NVX_blend_equation_advanced_multi_draw_buffers"
10.07.2022 12:31:33.151 [Info] "GL_NV_gpu_multicast"
10.07.2022 12:31:33.153 [Info] "GL_NV_vertex_program"
10.07.2022 12:31:33.155 [Info] "GL_NV_alpha_to_coverage_dither_control"
10.07.2022 12:31:33.156 [Info] "GL_NV_parameter_buffer_object"
10.07.2022 12:31:33.158 [Info] "GL_NV_texture_rectangle"
10.07.2022 12:31:33.160 [Info] "GL_ARB_multi_draw_indirect"
10.07.2022 12:31:33.161 [Info] "GL_EXT_texture_sRGB_decode"
10.07.2022 12:31:33.163 [Info] "GL_NV_copy_image"
10.07.2022 12:31:33.165 [Info] "GL_SGIS_texture_lod"
10.07.2022 12:31:33.166 [Info] "GL_ARB_vertex_type_10f_11f_11f_rev"
10.07.2022 12:31:33.168 [Info] "GL_ARB_sparse_texture2"
10.07.2022 12:31:33.170 [Info] "GL_ARB_shader_precision"
10.07.2022 12:31:33.171 [Info] "GL_ARB_fragment_shader_interlock"
10.07.2022 12:31:33.173 [Info] "GL_KHR_robustness"
10.07.2022 12:31:33.175 [Info] "GL_NV_depth_buffer_float"
10.07.2022 12:31:33.176 [Info] "GL_ARB_gl_spirv"
10.07.2022 12:31:33.178 [Info] "GL_ARB_draw_elements_base_vertex"
10.07.2022 12:31:33.180 [Info] "GL_EXT_texture_compression_s3tc"
10.07.2022 12:31:33.181 [Info] "GL_AMD_vertex_shader_layer"
10.07.2022 12:31:33.183 [Info] "GL_EXT_semaphore_win32"
10.07.2022 12:31:33.185 [Info] "GL_NV_framebuffer_multisample_coverage"
10.07.2022 12:31:33.187 [Info] "GL_NV_texture_env_combine4"
10.07.2022 12:31:33.189 [Info] "GL_EXT_secondary_color"
10.07.2022 12:31:33.191 [Info] "GL_EXT_transform_feedback2"
10.07.2022 12:31:33.193 [Info] "GL_NV_pixel_data_range"
10.07.2022 12:31:33.194 [Info] "GL_EXT_texture_cube_map"
10.07.2022 12:31:33.196 [Info] "GL_NV_shader_atomic_float64"
10.07.2022 12:31:33.198 [Info] "GL_AMD_multi_draw_indirect"
10.07.2022 12:31:33.200 [Info] "GL_ARB_texture_mirrored_repeat"
10.07.2022 12:31:33.202 [Info] "GL_ARB_texture_mirror_clamp_to_edge"
10.07.2022 12:31:33.203 [Info] "GL_ARB_texture_filter_minmax"
10.07.2022 12:31:33.206 [Info] "WGL_EXT_swap_control"
10.07.2022 12:31:33.208 [Info] "GL_NV_feature_query"
10.07.2022 12:31:33.209 [Info] "GL_NVX_nvenc_interop"
10.07.2022 12:31:33.211 [Info] "GL_NV_gpu_program4_1"
10.07.2022 12:31:33.213 [Info] "GL_EXT_Cg_shader"
10.07.2022 12:31:33.215 [Info] "GL_NV_point_sprite"
10.07.2022 12:31:33.217 [Info] "GL_EXT_vertex_array"
10.07.2022 12:31:33.218 [Info] "GL_NV_shader_thread_group"
10.07.2022 12:31:33.220 [Info] "GL_ARB_sparse_texture_clamp"
10.07.2022 12:31:33.222 [Info] "GL_ARB_multisample"
10.07.2022 12:31:33.224 [Info] "GL_ARB_derivative_control"
10.07.2022 12:31:33.225 [Info] "GL_NV_conditional_render"
10.07.2022 12:31:33.227 [Info] "GL_ARB_texture_compression_bptc"
10.07.2022 12:31:33.228 [Info] "GL_ARB_texture_stencil8"
10.07.2022 12:31:33.230 [Info] "GL_EXT_vertex_array_bgra"
10.07.2022 12:31:33.232 [Info] "GL_ARB_vertex_program"
10.07.2022 12:31:33.233 [Info] "GL_NV_occlusion_query"
10.07.2022 12:31:33.235 [Info] "GL_ARB_provoking_vertex"
10.07.2022 12:31:33.237 [Info] "GL_ARB_pipeline_statistics_query"
10.07.2022 12:31:33.238 [Info] "GL_EXT_memory_object"
10.07.2022 12:31:33.240 [Info] "GL_NV_viewport_swizzle"
10.07.2022 12:31:33.241 [Info] "GL_IBM_texture_mirrored_repeat"
10.07.2022 12:31:33.243 [Info] "GL_EXT_shader_image_load_store"
10.07.2022 12:31:33.245 [Info] "GL_SGIS_generate_mipmap"
10.07.2022 12:31:33.246 [Info] "GL_ARB_shading_language_420pack"
10.07.2022 12:31:33.248 [Info] "GL_NV_geometry_shader4"
10.07.2022 12:31:33.250 [Info] "GL_NV_half_float"
10.07.2022 12:31:33.251 [Info] "GL_NV_texture_shader2"
10.07.2022 12:31:33.253 [Info] "GL_EXT_texture_filter_minmax"
10.07.2022 12:31:33.255 [Info] "GL_EXT_pixel_buffer_object"
10.07.2022 12:31:33.256 [Info] "GL_NV_gpu_program5"
10.07.2022 12:31:33.258 [Info] "GL_EXT_texture_lod_bias"
10.07.2022 12:31:33.260 [Info] "GL_ARB_compute_variable_group_size"
10.07.2022 12:31:33.261 [Info] "GL_ARB_texture_query_lod"
10.07.2022 12:31:33.263 [Info] "GL_EXT_vertex_attrib_64bit"
10.07.2022 12:31:33.264 [Info] "GL_ARB_vertex_array_object"
10.07.2022 12:31:33.266 [Info] "GL_KTX_buffer_region"
10.07.2022 12:31:33.268 [Info] "GL_NV_fragment_program"
10.07.2022 12:31:33.270 [Info] "GL_NV_path_rendering"
10.07.2022 12:31:33.272 [Info] "GL_EXT_semaphore"
10.07.2022 12:31:33.274 [Info] "GL_EXT_provoking_vertex"
10.07.2022 12:31:33.275 [Info] "GL_NV_conservative_raster_dilate"
10.07.2022 12:31:33.277 [Info] "GL_ARB_base_instance"
10.07.2022 12:31:33.279 [Info] "GL_ATI_texture_float"
10.07.2022 12:31:33.280 [Info] "GL_EXT_framebuffer_blit"
10.07.2022 12:31:33.282 [Info] "GL_ARB_transform_feedback2"
10.07.2022 12:31:33.284 [Info] "GL_EXT_texture_edge_clamp"
10.07.2022 12:31:33.285 [Info] "GL_NV_ES1_1_compatibility"
10.07.2022 12:31:33.287 [Info] "GL_NV_fragment_shader_barycentric"
10.07.2022 12:31:33.288 [Info] "GL_ARB_point_parameters"
10.07.2022 12:31:33.290 [Info] "GL_NV_light_max_exponent"
10.07.2022 12:31:33.292 [Info] "GL_NV_command_list"
10.07.2022 12:31:33.293 [Info] "GL_ARB_framebuffer_no_attachments"
10.07.2022 12:31:33.295 [Info] "GL_NV_framebuffer_mixed_samples"
10.07.2022 12:31:33.297 [Info] "GL_EXT_timer_query"
10.07.2022 12:31:33.298 [Info] "GL_NV_conservative_raster_pre_snap_triangles"
10.07.2022 12:31:33.300 [Info] "GL_ARB_transpose_matrix"
10.07.2022 12:31:33.301 [Info] "GL_EXT_separate_specular_color"
10.07.2022 12:31:33.303 [Info] "GL_EXT_window_rectangles"
10.07.2022 12:31:33.305 [Info] "GL_NV_stereo_view_rendering"
10.07.2022 12:31:33.306 [Info] "GL_EXT_rescale_normal"
10.07.2022 12:31:33.308 [Info] "GL_KHR_no_error"
10.07.2022 12:31:33.309 [Info] "GL_ARB_fragment_shader"
10.07.2022 12:31:33.311 [Info] "GL_ARB_draw_buffers_blend"
10.07.2022 12:31:33.313 [Info] "GL_EXT_framebuffer_multisample_blit_scaled"
10.07.2022 12:31:33.314 [Info] "GL_EXT_texture_swizzle"
10.07.2022 12:31:33.316 [Info] "GL_NVX_progress_fence"
10.07.2022 12:31:33.318 [Info] "GL_NV_primitive_restart"
10.07.2022 12:31:33.319 [Info] "GL_EXT_fog_coord"
10.07.2022 12:31:33.321 [Info] "GL_NV_conservative_raster_pre_snap"
10.07.2022 12:31:33.323 [Info] "GL_EXT_geometry_shader4"
10.07.2022 12:31:33.324 [Info] "GL_ARB_gpu_shader_fp64"
10.07.2022 12:31:33.326 [Info] "GL_NV_float_buffer"
10.07.2022 12:31:33.328 [Info] "GL_ARB_depth_buffer_float"
10.07.2022 12:31:33.329 [Info] "GL_NV_conservative_raster"
10.07.2022 12:31:33.331 [Info] "GL_EXT_gpu_program_parameters"
10.07.2022 12:31:33.333 [Info] "GL_ARB_texture_float"
10.07.2022 12:31:33.334 [Info] "GL_ARB_conservative_depth"
10.07.2022 12:31:33.336 [Info] "GL_ARB_draw_instanced"
10.07.2022 12:31:33.337 [Info] "GL_ARB_half_float_pixel"
10.07.2022 12:31:33.339 [Info] "GL_ARB_viewport_array"
10.07.2022 12:31:33.341 [Info] "GL_EXT_texture_lod"
10.07.2022 12:31:33.342 [Info] "GL_ARB_vertex_attrib_64bit"
10.07.2022 12:31:33.344 [Info] "GL_ARB_transform_feedback3"
10.07.2022 12:31:33.346 [Info] "GL_ARB_get_texture_sub_image"
10.07.2022 12:31:33.347 [Info] "GL_NV_vertex_program1_1"
10.07.2022 12:31:33.349 [Info] "GL_NV_vertex_array_range2"
10.07.2022 12:31:33.350 [Info] "GL_NV_copy_depth_to_color"
10.07.2022 12:31:33.352 [Info] "GL_ARB_parallel_shader_compile"
10.07.2022 12:31:33.354 [Info] "GL_ARB_program_interface_query"
10.07.2022 12:31:33.355 [Info] "GL_ARB_shader_texture_image_samples"
10.07.2022 12:31:33.357 [Info] "GL_WIN_swap_hint"
10.07.2022 12:31:33.359 [Info] "GL_ARB_explicit_attrib_location"
10.07.2022 12:31:33.360 [Info] "GL_ARB_shader_image_load_store"
10.07.2022 12:31:33.362 [Info] "GL_EXT_framebuffer_multisample"
10.07.2022 12:31:33.364 [Info] "GL_EXT_draw_instanced"
10.07.2022 12:31:33.366 [Info] "GL_NV_conservative_raster_underestimation"
10.07.2022 12:31:33.368 [Info] "GL_NV_vertex_program2"
10.07.2022 12:31:33.369 [Info] "GL_ARB_texture_multisample"
10.07.2022 12:31:33.371 [Info] "GL_EXT_texture_sRGB"
10.07.2022 12:31:33.373 [Info] "GL_ARB_post_depth_coverage"
10.07.2022 12:31:33.374 [Info] "GL_EXT_texture_integer"
10.07.2022 12:31:33.376 [Info] "GL_S3_s3tc"
10.07.2022 12:31:33.377 [Info] "GL_ARB_color_buffer_float"
10.07.2022 12:31:33.379 [Info] "GL_NV_representative_fragment_test"
10.07.2022 12:31:33.381 [Info] "GL_NV_blend_equation_advanced_coherent"
10.07.2022 12:31:33.382 [Info] "GL_ARB_shader_group_vote"
10.07.2022 12:31:33.384 [Info] "GL_ARB_sampler_objects"
10.07.2022 12:31:33.386 [Info] "GL_ARB_compute_shader"
10.07.2022 12:31:33.387 [Info] "GL_ARB_ES3_compatibility"
10.07.2022 12:31:33.389 [Info] "GL_ARB_shader_viewport_layer_array"
10.07.2022 12:31:33.391 [Info] "GL_NV_gpu_program_fp64"
10.07.2022 12:31:33.392 [Info] "GL_ARB_multitexture"
10.07.2022 12:31:33.394 [Info] "GL_ARB_geometry_shader4"
10.07.2022 12:31:33.396 [Info] "GL_ARB_map_buffer_alignment"
10.07.2022 12:31:33.397 [Info] "GL_NV_bindless_multi_draw_indirect"
10.07.2022 12:31:33.399 [Info] "GL_ARB_internalformat_query2"
10.07.2022 12:31:33.400 [Info] "GL_NV_shader_atomic_fp16_vector"
10.07.2022 12:31:33.402 [Info] "GL_EXT_texture_env_add"
10.07.2022 12:31:33.404 [Info] "GL_ARB_texture_cube_map_array"
10.07.2022 12:31:33.405 [Info] "GL_ARB_clip_control"
10.07.2022 12:31:33.407 [Info] "GL_ARB_vertex_type_2_10_10_10_rev"
10.07.2022 12:31:33.409 [Info] "GL_EXT_bgra"
10.07.2022 12:31:33.410 [Info] "GL_NV_texture_dirty_tile_map"
10.07.2022 12:31:33.412 [Info] "GL_ARB_uniform_buffer_object"
10.07.2022 12:31:33.414 [Info] "GL_ARB_ES3_2_compatibility"
10.07.2022 12:31:33.415 [Info] "GL_KHR_shader_subgroup"
10.07.2022 12:31:33.417 [Info] "GL_ARB_texture_view"
10.07.2022 12:31:33.419 [Info] "GL_ARB_texture_rectangle"
10.07.2022 12:31:33.420 [Info] "GL_EXT_multi_draw_arrays"
10.07.2022 12:31:33.422 [Info] "GL_KHR_debug"
10.07.2022 12:31:33.423 [Info] "GL_ARB_shader_subroutine"
10.07.2022 12:31:33.425 [Info] "GL_EXT_multiview_timer_query"
10.07.2022 12:31:33.427 [Info] "GL_ARB_tessellation_shader"
10.07.2022 12:31:33.428 [Info] "GL_ARB_debug_output"
10.07.2022 12:31:33.430 [Info] "GL_EXT_texture_shared_exponent"
10.07.2022 12:31:33.432 [Info] "GL_EXT_draw_buffers2"
10.07.2022 12:31:33.433 [Info] "GL_EXTX_framebuffer_mixed_formats"
10.07.2022 12:31:33.435 [Info] "GL_ARB_texture_border_clamp"
10.07.2022 12:31:33.437 [Info] "GL_ARB_explicit_uniform_location"
10.07.2022 12:31:33.438 [Info] "GL_NV_viewport_array2"
10.07.2022 12:31:33.440 [Info] "GL_EXT_shader_image_load_formatted"
10.07.2022 12:31:33.442 [Info] "GL_NV_gpu_shader5"
10.07.2022 12:31:33.443 [Info] "GL_ARB_texture_buffer_range"
10.07.2022 12:31:33.445 [Info] "GL_NV_primitive_shading_rate"
10.07.2022 12:31:33.447 [Info] "GL_NV_explicit_multisample"
10.07.2022 12:31:33.448 [Info] "GL_ARB_vertex_buffer_object"
10.07.2022 12:31:33.450 [Info] "GL_ARB_buffer_storage"
10.07.2022 12:31:33.452 [Info] "GL_ARB_sparse_texture"
10.07.2022 12:31:33.453 [Info] "GL_NV_texture_shader"
10.07.2022 12:31:33.455 [Info] "GL_ARB_seamless_cube_map"
10.07.2022 12:31:33.456 [Info] "GL_EXT_sparse_texture2"
10.07.2022 12:31:33.458 [Info] "GL_ARB_robust_buffer_access_behavior"
10.07.2022 12:31:33.460 [Info] "GL_ARB_texture_query_levels"
10.07.2022 12:31:33.461 [Info] "GL_ARB_shader_texture_lod"
10.07.2022 12:31:33.463 [Info] "GL_NV_blend_minmax_factor"
10.07.2022 12:31:33.465 [Info] "GL_NV_transform_feedback"
10.07.2022 12:31:33.466 [Info] "GL_NV_shader_buffer_load"
10.07.2022 12:31:33.468 [Info] "GL_ARB_arrays_of_arrays"
10.07.2022 12:31:33.470 [Info] "GL_NV_vertex_attrib_integer_64bit"
10.07.2022 12:31:33.471 [Info] "GL_ARB_pixel_buffer_object"
10.07.2022 12:31:33.473 [Info] "GL_ARB_texture_swizzle"
10.07.2022 12:31:33.475 [Info] "GL_ARB_ES3_1_compatibility"
10.07.2022 12:31:33.476 [Info] "GL_NV_shading_rate_image"
10.07.2022 12:31:33.478 [Info] "GL_ARB_texture_filter_anisotropic"
10.07.2022 12:31:33.479 [Info] "GL_ARB_gpu_shader5"
10.07.2022 12:31:33.481 [Info] "GL_NV_bindless_multi_draw_indirect_count"
10.07.2022 12:31:33.483 [Info] "GL_ARB_shader_objects"
10.07.2022 12:31:33.484 [Info] "GL_NV_fence"
10.07.2022 12:31:33.486 [Info] "GL_EXT_raster_multisample"
10.07.2022 12:31:33.487 [Info] "GL_KHR_context_flush_control"
10.07.2022 12:31:33.489 [Info] "GL_NV_scissor_exclusive"
10.07.2022 12:31:33.491 [Info] "GL_ARB_blend_func_extended"
10.07.2022 12:31:33.492 [Info] "GL_ARB_shader_clock"
10.07.2022 12:31:33.494 [Info] "GL_ARB_fragment_program"
10.07.2022 12:31:33.496 [Info] "GL_ARB_gpu_shader_int64"
10.07.2022 12:31:33.497 [Info] "GL_NV_blend_square"
10.07.2022 12:31:33.499 [Info] "GL_ARB_texture_non_power_of_two"
10.07.2022 12:31:33.501 [Info] "GL_EXT_texture_env_combine"
10.07.2022 12:31:33.502 [Info] "GL_EXT_direct_state_access"
10.07.2022 12:31:33.504 [Info] "GL_EXT_texture_env_dot3"
10.07.2022 12:31:33.506 [Info] "GL_NV_texgen_reflection"
10.07.2022 12:31:33.507 [Info] "GL_NV_sample_mask_override_coverage"
10.07.2022 12:31:33.509 [Info] "GL_ARB_shader_ballot"
10.07.2022 12:31:33.511 [Info] "GL_NV_shader_atomic_counters"
10.07.2022 12:31:33.513 [Info] "GL_ARB_texture_buffer_object_rgb32"
10.07.2022 12:31:33.514 [Info] "GL_ARB_texture_storage_multisample"
10.07.2022 12:31:33.516 [Info] "GL_ARB_shading_language_packing"
10.07.2022 12:31:33.517 [Info] "GL_ARB_ES2_compatibility"
10.07.2022 12:31:33.519 [Info] "GL_ARB_shading_language_100"
10.07.2022 12:31:33.521 [Info] "GL_NV_ES3_1_compatibility"
10.07.2022 12:31:33.522 [Info] "GL_EXT_post_depth_coverage"
10.07.2022 12:31:33.524 [Info] "GL_ARB_vertex_array_bgra"
10.07.2022 12:31:33.526 [Info] "GL_ARB_framebuffer_object"
10.07.2022 12:31:33.527 [Info] "GL_EXT_shader_integer_mix"
10.07.2022 12:31:33.529 [Info] "GL_ARB_framebuffer_sRGB"
10.07.2022 12:31:33.531 [Info] "GL_ARB_vertex_attrib_binding"
10.07.2022 12:31:33.532 [Info] "GL_KHR_robust_buffer_access_behavior"
10.07.2022 12:31:33.534 [Info] "GL_NV_register_combiners"
10.07.2022 12:31:33.536 [Info] "GL_ARB_half_float_vertex"
10.07.2022 12:31:33.537 [Info] "GL_ARB_texture_compression"
10.07.2022 12:31:33.539 [Info] "GL_EXT_packed_pixels"
10.07.2022 12:31:33.541 [Info] "GL_EXT_texture_array"
10.07.2022 12:31:33.542 [Info] "GL_NV_texture_compression_vtc"
10.07.2022 12:31:33.544 [Info] "GL_EXT_texture_storage"
10.07.2022 12:31:33.546 [Info] "GL_EXT_packed_depth_stencil"
10.07.2022 12:31:33.548 [Info] "GL_ARB_transform_feedback_overflow_query"
10.07.2022 12:31:33.549 [Info] "GL_NV_gpu_program5_mem_extended"
10.07.2022 12:31:33.551 [Info] "GL_ARB_fragment_layer_viewport"
10.07.2022 12:31:33.553 [Info] "GL_ARB_occlusion_query"
10.07.2022 12:31:33.555 [Info] "GL_NV_texture_barrier"
10.07.2022 12:31:33.556 [Info] "GL_ARB_texture_cube_map"
10.07.2022 12:31:33.558 [Info] "GL_EXT_multiview_texture_multisample"
10.07.2022 12:31:33.560 [Info] "GL_NV_uniform_buffer_unified_memory"
10.07.2022 12:31:33.561 [Info] "GL_ARB_texture_gather"
10.07.2022 12:31:33.563 [Info] "GL_ARB_fragment_coord_conventions"
10.07.2022 12:31:33.565 [Info] "GL_NV_fragment_program2"
10.07.2022 12:31:33.567 [Info] "GL_KHR_blend_equation_advanced"
10.07.2022 12:31:33.568 [Info] "GL_NV_draw_texture"
10.07.2022 12:31:33.570 [Info] "GL_EXT_texture_compression_dxt1"
10.07.2022 12:31:33.572 [Info] "GL_ARB_internalformat_query"
10.07.2022 12:31:33.573 [Info] "GL_ARB_shader_atomic_counters"
10.07.2022 12:31:33.575 [Info] "GL_ARB_clear_buffer_object"
10.07.2022 12:31:33.577 [Info] "GL_NV_multisample_coverage"
10.07.2022 12:31:33.578 [Info] "GL_ARB_fragment_program_shadow"
10.07.2022 12:31:33.580 [Info] "GL_ARB_sync"
10.07.2022 12:31:33.582 [Info] "GL_NV_texture_shader3"
10.07.2022 12:31:33.583 [Info] "GL_EXT_texture_mirror_clamp"
10.07.2022 12:31:33.586 [Info] "GL_OVR_multiview2"
10.07.2022 12:31:33.587 [Info] "GL_ARB_texture_env_dot3"
10.07.2022 12:31:33.589 [Info] "GL_ARB_vertex_shader"
10.07.2022 12:31:33.591 [Info] "GL_EXT_texture_compression_latc"
10.07.2022 12:31:33.592 [Info] "GL_OVR_multiview"
10.07.2022 12:31:33.594 [Info] "GL_ARB_texture_env_crossbar"
10.07.2022 12:31:33.596 [Info] "GL_NVX_linked_gpu_multicast"
10.07.2022 12:31:33.597 [Info] "GL_ARB_occlusion_query2"
10.07.2022 12:31:33.599 [Info] "GL_ARB_window_pos"
10.07.2022 12:31:33.601 [Info] "GL_ARB_texture_storage"
10.07.2022 12:31:33.602 [Info] "GL_NV_gpu_program4"
10.07.2022 12:31:33.604 [Info] "GL_NV_shader_texture_footprint"
10.07.2022 12:31:33.606 [Info] "GL_NV_shader_subgroup_partitioned"
10.07.2022 12:31:33.607 [Info] "GL_ARB_draw_indirect"
10.07.2022 12:31:33.609 [Info] "GL_ARB_texture_env_combine"
10.07.2022 12:31:33.611 [Info] "GL_NV_internalformat_sample_query"
10.07.2022 12:31:33.613 [Info] "GL_NV_bindless_texture"
10.07.2022 12:31:33.614 [Info] "GL_ARB_shader_atomic_counter_ops"
10.07.2022 12:31:33.616 [Info] "GL_NV_vertex_buffer_unified_memory"
10.07.2022 12:31:33.618 [Info] "GL_EXT_draw_range_elements"
10.07.2022 12:31:33.619 [Info] "GL_ARB_copy_buffer"
10.07.2022 12:31:33.621 [Info] "GL_EXT_texture_shadow_lod"
10.07.2022 12:31:33.623 [Info] "GL_NV_query_resource"
10.07.2022 12:31:33.624 [Info] "GL_NVX_gpu_memory_info"
10.07.2022 12:31:33.626 [Info] "GL_EXT_texture_object"
10.07.2022 12:31:33.628 [Info] "GL_ARB_shading_language_include"
10.07.2022 12:31:33.629 [Info] "GL_EXT_texture_filter_anisotropic"
10.07.2022 12:31:33.631 [Info] "GL_EXT_framebuffer_object"
10.07.2022 12:31:33.633 [Info] "GL_EXT_packed_float"
10.07.2022 12:31:33.634 [Info] "GL_ARB_indirect_parameters"
10.07.2022 12:31:33.636 [Info] "GL_EXT_blend_func_separate"
10.07.2022 12:31:33.638 [Info] "GL_ARB_map_buffer_range"
10.07.2022 12:31:33.639 [Info] "GL_EXT_depth_bounds_test"
10.07.2022 12:31:33.641 [Info] "GL_EXT_blend_subtract"
10.07.2022 12:31:33.643 [Info] "GL_ARB_spirv_extensions"
10.07.2022 12:31:33.645 [Info] "GL_NVX_gpu_multicast2"
10.07.2022 12:31:33.647 [Info] "GL_ARB_shadow"
10.07.2022 12:31:33.649 [Info] "GL_NV_fragment_shader_interlock"
10.07.2022 12:31:33.650 [Info] "GL_NV_vertex_program3"
10.07.2022 12:31:33.652 [Info] "GL_ATI_texture_mirror_once"
10.07.2022 12:31:33.654 [Info] "GL_ARB_texture_env_add"
10.07.2022 12:31:33.655 [Info] "GL_ARB_texture_buffer_object"
10.07.2022 12:31:33.657 [Info] "GL_NV_memory_object_sparse"
10.07.2022 12:31:33.659 [Info] "GL_EXT_texture_buffer_object"
10.07.2022 12:31:33.660 [Info] "GL_EXT_gpu_shader4"
10.07.2022 12:31:33.662 [Info] "GL_NV_timeline_semaphore"
10.07.2022 12:31:33.664 [Info] "GL_NV_geometry_shader_passthrough"
10.07.2022 12:31:33.665 [Info] "GL_ARB_direct_state_access"
10.07.2022 12:31:33.667 [Info] "GL_EXT_stencil_wrap"
10.07.2022 12:31:33.668 [Info] "GL_ARB_sample_shading"
10.07.2022 12:31:33.670 [Info] "GL_ARB_robustness"
10.07.2022 12:31:33.672 [Info] "GL_ARB_transform_feedback_instanced"
10.07.2022 12:31:33.673 [Info] "GL_ARB_shader_image_size"
10.07.2022 12:31:33.675 [Info] "GL_NV_vertex_program2_option"
10.07.2022 12:31:33.676 [Info] "GL_ARB_texture_rg"
10.07.2022 12:31:33.678 [Info] "GL_ARB_seamless_cubemap_per_texture"
10.07.2022 12:31:33.679 [Info] "GL_ARB_query_buffer_object"
10.07.2022 12:31:33.682 [Info] "GL_SUN_slice_accum"
10.07.2022 12:31:33.683 [Info] "GL_NV_draw_vulkan_image"
10.07.2022 12:31:33.685 [Info] "GL_NV_shader_atomic_int64"
10.07.2022 12:31:33.687 [Info] "GL_NV_vertex_array_range"
10.07.2022 12:31:33.688 [Info] "GL_ARB_bindless_texture"
10.07.2022 12:31:33.690 [Info] "GL_EXT_abgr"
10.07.2022 12:31:33.692 [Info] /Extensions===========================
10.07.2022 12:31:33.696 [Info] OpenGL vendor:  "NVIDIA Corporation"   renderer:  "NVIDIA GeForce RTX 3090/PCIe/SSE2"   version:  "4.6.0 NVIDIA 471.69"
10.07.2022 12:31:33.700 [Info] Loading Scenes...
10.07.2022 12:31:33.706 [Info] working directory: QDir( "D:/MesoCraft-Julio" , nameFilters = { "*" },  QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters( Dirs|Files|Drives|AllEntries ) )
10.07.2022 12:31:33.707 [Info] "../scenes/MesoCraftScene/build/release/MesoCraftScene.dll" does not exist. Trying "MesoCraftScene.dll"
10.07.2022 12:31:33.709 [Info] DynamicLibrary Reload "MesoCraftScene.dll"
10.07.2022 12:31:33.711 [Info] library is not loaded
10.07.2022 12:31:33.714 [Info] Copying "MesoCraftScene.dll" ...
10.07.2022 12:31:33.843 [Info] Done
10.07.2022 12:31:33.862 [Info] Loaded "MesoCraftScene_copy.dll"
10.07.2022 12:31:33.875 [Info] init 0
10.07.2022 12:31:33.877 [Info] OpenGL version:  4   6
10.07.2022 12:31:33.900 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW/proteins/renderproteins.fs" ...
10.07.2022 12:31:33.904 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW/lipids/renderlipids.fs" ...
10.07.2022 12:31:33.907 [Info] compiling ":/shaders/rendering/cellVIEW/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW/strands/rendercurve.fs" ...
10.07.2022 12:31:33.911 [Info] compiling ":/shaders/rendering/cellVIEW/proteins/computespherebatches.compute" ...
10.07.2022 12:31:33.914 [Info] compiling ":/shaders/rendering/cellVIEW/lipids/computelipidspherebatches.compute" ...
10.07.2022 12:31:33.916 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao.fs" ...
10.07.2022 12:31:33.918 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/contour.fs" ...
10.07.2022 12:31:33.921 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/mesh-contour.fs" ...
10.07.2022 12:31:33.924 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite.fs" ...
10.07.2022 12:31:33.927 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite-two-passes.fs" ...
10.07.2022 12:31:33.931 [Info] QIODevice::read (QFile, ":\shaders\modeling\ssao-composite-two-passes-new-drawcall.fs"): device not open
10.07.2022 12:31:33.932 [Info] compiling ":/shaders/modeling/ssao.vs" ":/shaders/modeling/ssao-composite-two-passes-new-drawcall.fs" ...
10.07.2022 12:31:33.934 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-new.fs" ...
10.07.2022 12:31:33.937 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussx-edge-preserving.fs" ...
10.07.2022 12:31:33.939 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-new.fs" ...
10.07.2022 12:31:33.941 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/gaussy-edge-preserving.fs" ...
10.07.2022 12:31:33.944 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/blit.fs" ...
10.07.2022 12:31:33.946 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/transit.fs" ...
10.07.2022 12:31:33.948 [Info] compiling ":/shaders/modeling/mesh-modeling.vs" ":/shaders/modeling/mesh-modeling.fs" ...
10.07.2022 12:31:33.952 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/compose.fs" ...
10.07.2022 12:31:33.954 [Info] compiling ":/shaders/rendering/metaballs_vs.txt" ":/shaders/rendering/metaballs_fs.txt" ...
10.07.2022 12:31:33.956 [Info] compiling ":/shaders/rendering/metaballs-newer.vs" ":/shaders/rendering/metaballs-newer.fs" ...
10.07.2022 12:31:33.959 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/modeling/depth-compose-modeling.fs" ...
10.07.2022 12:31:33.961 [Info] compiling ":/shaders/effects/max-depth.vs" ":/shaders/effects/max-depth.fs" ...
10.07.2022 12:31:33.964 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfx_fs_new.txt" ...
10.07.2022 12:31:33.966 [Info] compiling ":/shaders/f_vs_new.txt" ":/shaders/bfy_fs_new.txt" ...
10.07.2022 12:31:33.968 [Info] compiling ":/shaders/s_vs_new.txt" ":/shaders/s_fs_new.txt" ...
10.07.2022 12:31:33.971 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/transfer-alpha.fs" ...
10.07.2022 12:31:33.973 [Info] compiling ":/shaders/modeling/simple-on-screen.vs" ":/shaders/modeling/simple-on-screen.fs" ...
10.07.2022 12:31:33.975 [Info] compiling ":/shaders/modeling/simpleEllipse.vs" ":/shaders/modeling/simple.fs" ...
10.07.2022 12:31:33.977 [Info] compiling ":/shaders/modeling/simpleCube.vs" ":/shaders/modeling/simple.fs" ...
10.07.2022 12:31:34.073 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.fs" ...
10.07.2022 12:31:34.076 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.vs"): device not open
10.07.2022 12:31:34.078 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tcs"): device not open
10.07.2022 12:31:34.079 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.tes"): device not open
10.07.2022 12:31:34.081 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.gs"): device not open
10.07.2022 12:31:34.083 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\renderlipids.fs"): device not open
10.07.2022 12:31:34.085 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.vs" ":/shaders/rendering/cellVIEW-new/lipids/renderlipids.fs" ...
10.07.2022 12:31:34.107 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:31:34.109 [Info] Shader not linked:
10.07.2022 12:31:34.111 [Info] ""
10.07.2022 12:31:34.114 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:31:34.116 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.vs"): device not open
10.07.2022 12:31:34.118 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tcs"): device not open
10.07.2022 12:31:34.120 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.tes"): device not open
10.07.2022 12:31:34.122 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.gs"): device not open
10.07.2022 12:31:34.124 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\strands\rendercurve.fs"): device not open
10.07.2022 12:31:34.126 [Info] compiling ":/shaders/rendering/cellVIEW-new/strands/rendercurve.vs" ":/shaders/rendering/cellVIEW-new/strands/rendercurve.fs" ...
10.07.2022 12:31:34.130 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:31:34.132 [Info] Shader not linked:
10.07.2022 12:31:34.133 [Info] ""
10.07.2022 12:31:34.137 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:31:34.139 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\lipids\computelipidspherebatches.compute"): device not open
10.07.2022 12:31:34.141 [Info] compiling ":/shaders/rendering/cellVIEW-new/lipids/computelipidspherebatches.compute" ...
10.07.2022 12:31:34.143 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.146 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.148 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/preparedrawcommands.compute" ...
10.07.2022 12:31:34.150 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecount.compute" ...
10.07.2022 12:31:34.153 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\proteintypecountalpha.compute"): device not open
10.07.2022 12:31:34.155 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/proteintypecountalpha.compute" ...
10.07.2022 12:31:34.157 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.160 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.162 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/packinstances.compute" ...
10.07.2022 12:31:34.164 [Info] compiling ":/shaders/rendering/cellVIEW-new/renderColors.vs" ":/shaders/rendering/cellVIEW-new/renderColors.fs" ...
10.07.2022 12:31:34.167 [Info] compiling ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.vs" ":/shaders/rendering/occlusion-culling/bounding-spheres-scene-rendering.fs" ...
10.07.2022 12:31:34.169 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/rendering/occlusion-culling/visualize-occl-buffer.fs" ...
10.07.2022 12:31:34.172 [Info] QIODevice::read (QFile, ":\shaders\rendering\occlusion-culling\sync-occlusion-buffer.compute"): device not open
10.07.2022 12:31:34.174 [Info] compiling ":/shaders/rendering/occlusion-culling/sync-occlusion-buffer.compute" ...
10.07.2022 12:31:34.177 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.179 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.182 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.gs"): device not open
10.07.2022 12:31:34.184 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\renderproteinocclusion.fs"): device not open
10.07.2022 12:31:34.186 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/renderproteins.vs" ":/shaders/rendering/cellVIEW-new/proteins/renderproteinocclusion.fs" ...
10.07.2022 12:31:34.188 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion.compute"): device not open
10.07.2022 12:31:34.190 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion.compute" ...
10.07.2022 12:31:34.192 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.195 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.197 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new.compute"): device not open
10.07.2022 12:31:34.199 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new.compute" ...
10.07.2022 12:31:34.202 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.204 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.206 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\proteins\queryproteinocclusion-new2.compute"): device not open
10.07.2022 12:31:34.208 [Info] compiling ":/shaders/rendering/cellVIEW-new/proteins/queryproteinocclusion-new2.compute" ...
10.07.2022 12:31:34.211 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.214 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.233 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/simple-ghosting.fs" ...
10.07.2022 12:31:34.236 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/linear-combiner.fs" ...
10.07.2022 12:31:34.238 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/prepare-contour-regions.fs" ...
10.07.2022 12:31:34.240 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/effects/debug-molecules-fbo-copy.fs" ...
10.07.2022 12:31:34.243 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\maxmip.compute"): device not open
10.07.2022 12:31:34.244 [Info] compiling ":/shaders/rendering/cellVIEW-new/maxmip.compute" ...
10.07.2022 12:31:34.247 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.250 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.252 [Info] QIODevice::read (QFile, ":\shaders\rendering\cellVIEW-new\texturetoimage.compute"): device not open
10.07.2022 12:31:34.253 [Info] compiling ":/shaders/rendering/cellVIEW-new/texturetoimage.compute" ...
10.07.2022 12:31:34.256 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.259 [Info] QOpenGLShader::link: Compute info
------------
(0) : error C7006: no work group size specified

10.07.2022 12:31:34.262 [Info] QObject::connect: No such slot ModelingScene::update()
10.07.2022 12:31:34.274 [Info] QIODevice::read (QFile, ":\shaders\rendering\omar\triangle.vs"): device not open
10.07.2022 12:31:34.276 [Info] QIODevice::read (QFile, ":\shaders\rendering\omar\triangle.fs"): device not open
10.07.2022 12:31:34.277 [Info] compiling ":/shaders/rendering/omar/triangle.vs" ":/shaders/rendering/omar/triangle.fs" ...
10.07.2022 12:31:34.281 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:31:34.283 [Info] Shader not linked:
10.07.2022 12:31:34.284 [Info] ""
10.07.2022 12:31:34.288 [Info] QOpenGLShader::link: Vertex info
-----------
(0) : error C5145: must write to gl_Position

10.07.2022 12:31:34.294 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/mono-tone.fs" ...
10.07.2022 12:31:34.297 [Info] compiling ":/shaders/effects/fullscreenrect.vs" ":/shaders/passthrough.fs" ...
10.07.2022 12:31:34.299 [Info] compiling ":/shaders/dvr.vs" ":/shaders/dvr.fs" ...
10.07.2022 12:31:34.302 [Info] compiling ":/shaders/modeling/dvr.vert" ":/shaders/modeling/dvr.frag" ...
10.07.2022 12:31:34.306 [Info] compiling ":/shaders/modeling/dvr.vert" ":/shaders/modeling/dvr-interpolation.frag" ...
10.07.2022 12:31:34.309 [Info] compiling ":/shaders/modeling/dvr-projection.vert" ":/shaders/modeling/dvr-projection.frag" ...
10.07.2022 12:31:34.312 [Info] compiling ":/shaders/julio-composite.vs" ":/shaders/julio-composite.fs" ...
10.07.2022 12:31:34.315 [Info] FreeType Library Initialized.
10.07.2022 12:31:34.318 [Info] compiling ":/shaders/effects/labeling/fullscreenrect-uvs.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:31:34.320 [Info] compiling ":/shaders/effects/labeling/text.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:31:34.323 [Info] compiling ":/shaders/effects/labeling/text-3d.vs" ":/shaders/effects/labeling/text-shader.fs" ...
10.07.2022 12:31:34.325 [Info] compiling ":/shaders/effects/labeling/fullscreenrect.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:31:34.327 [Info] compiling ":/shaders/effects/labeling/box.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:31:34.329 [Info] compiling ":/shaders/effects/labeling/text-box-3d.vs" ":/shaders/effects/labeling/white-shader.fs" ...
10.07.2022 12:31:34.332 [Info] compiling ":/shaders/effects/labeling/debug-wireframe.vs" ":/shaders/effects/labeling/debug-wireframe.fs" ...
10.07.2022 12:31:34.334 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
10.07.2022 12:31:34.337 [Info] FreeType Library Initialized.
10.07.2022 12:31:34.339 [Info] finished building
10.07.2022 12:31:34.342 [Info] No molecule instances have been loaded!
10.07.2022 12:31:34.344 [Info] compiling ":/shaders/modeling/modeling.vs" ":/shaders/modeling/modeling.fs" ...
10.07.2022 12:31:34.347 [Info] compiling ":/shaders/modeling/fullscreenrect.vs" ":/shaders/modeling/selections.fs" ...
10.07.2022 12:31:34.349 [Info] compiling ":/shaders/modeling/scalable-population-clear.compute" ...
10.07.2022 12:31:34.351 [Info] compiling ":/shaders/modeling/scalable-membrane-population.compute" ...
10.07.2022 12:31:34.354 [Info] compiling ":/shaders/modeling/scalable-soluble-population.compute" ...
10.07.2022 12:31:34.361 [Info] compiling ":/shaders/cryomistic/paint.compute" ...
10.07.2022 12:31:34.363 [Info] compiling ":/shaders/cryomistic/revealVolume.compute" ...
10.07.2022 12:31:34.365 [Info] compiling ":/shaders/cryomistic/revealMeshes.compute" ...
10.07.2022 12:31:34.367 [Info] compiling ":/shaders/cryomistic/volumeHistogram.compute" ...
10.07.2022 12:31:34.433 [Info] QObject::connect: No such slot ModelingScene::taskStartedHandler(QFutureWatcher<void>*)
10.07.2022 12:31:34.437 [Info] QObject::connect: No such slot ModelingScene::taskFinishedHandler(QFutureWatcher<void>*)
10.07.2022 12:31:34.440 [Info] QObject::connect: No such slot ModelingScene::updateProgress(float)
10.07.2022 12:31:34.442 [Info] QObject::connect: No such signal SurfaceGenerator::progressChanged(QString)
10.07.2022 12:31:34.627 [Debug] creating depth texture #
10.07.2022 12:31:34.629 [Debug] error code: 0
10.07.2022 12:31:34.630 [Debug] creating depth texture #
10.07.2022 12:31:34.631 [Debug] error code: 0
10.07.2022 12:31:34.632 [Debug] creating instance id temp texture #
10.07.2022 12:31:34.633 [Debug] error code: 0
10.07.2022 12:31:34.634 [Debug] creating instance id temp texture #
10.07.2022 12:31:34.636 [Debug] error code: 0
